In Shadowrun (Genesis/MegaDrive), the random loot safes in the buildings. If you're looking for clues and such, you come across:
'grenades'
+frag
+stun
+concussion
'nuyen' (money)
'first aid kits'
'clips' (for guns)
'stim patches' (like first aid kits)
"You find nothing..."
<sometimes clues as to what floor to search> (this one's rather rare, but it can happen, especially with "client extraction"; maybe 1% - 3% of the time.)
and the ever-elusive package.
Also in Shadowrun, the corporations also have terminals that either have clues as to whereabouts of 'extraction client' or 'the package'
wall kiosks
(and some got to the 'matrix' while others allow you to turn off the security alerts and offer clues. see pics).
NOTE--
I'm not going to attempt to recreate the "Matrix Runs" of Shadowrun! *Not Even*!
Suffice it to say, I'd love to , but not for my current project.
LOL This script would be a boon to have for the corps I'm planning to incorporate into the game.
I can see this being used for others in their games, to set up items and such, and randomness for them to be discovered when the chest or lootable object is opened.
Any ideas?
Here's the link for the screenshots that I promised.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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