"Shake Screen" command not working

Gui

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Everything's in the title, or almost – see the screenshot to know the details of my event:

shake_screen_not_working.jpg

More info:

- I have no tiles or even parallax pic on this map: the hero is flying through a storm on a dragon, so I use only looping moving pics to simulate the movements of the clouds in the wind as well as the rain; the rest is made of lightning pics, sound effects and flash screen commands.

- following the method given in this topic, I tried to add a "Wait..." event at different lines in the list of commands but with no success.

- the map has the exact size of the display size: 20*15 for a 640*480 size; I tried to use a larger size but nada.

- unless mistaken, no script is called.

Thanks in advance for any help  :)
 

mlogan

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Hmm, you have no "wait" after the flash screen, is it possible it is happening so quickly, they are happening at the same time and you're just not seeing it? Also, @60 - I assume that is 60 frames, which would be about 1 second. So it may not be shaking long enough to be noticeable?

And is that VX Ace? It looks so different than my editor.

Ooops, I didn't read well enough on the wait part.
 
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Engr. Adiktuzmiko

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yeah, have you tried a longer shake duration? 1 second is normally too fast for the various screen effects.
 

Gui

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I've just tried 120, then 180 and also 240 frames: no improvement...
 

mlogan

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Okay, I just tried something out. The screen is shaking, but it is covered up by the picture. I used a smaller picture, so I could see this happening.  I'm not sure if there is a way to make the picture shake.
 

Gui

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Due to the number of pics involved in the scene, I'm afraid this solution is not possible – thank you very much for the tip though.
 

mlogan

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How big are each of the pictures? Are they all visible on the screen at once? And have you tried using Move Picture yet? It might be tedious to set up, but if it works...
 

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It sounds like the screen beneath the pictures is shaking, but the pictures themselves aren't and that's what you'd need?

The only two things I can think of around this are to manually move the pictures around every couple frames to make them look like they're shaking, or to make the pictures into character sprites (remember that character sprites can be of any size you desire) instead and display them that way.  Both would probably be pretty annoying to set up, but if it's important that you get the shake effect, it's worth the effort.

Maybe there's a better way around it?
 

Gui

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I assume it is this one, right?

How big are each of the pictures? Are they all visible on the screen at once? And have you tried using Move Picture yet? It might be tedious to set up, but if it works...
It sounds like the screen beneath the pictures is shaking, but the pictures themselves aren't and that's what you'd need?

The only two things I can think of around this are to manually move the pictures around every couple frames to make them look like they're shaking, or to make the pictures into character sprites (remember that character sprites can be of any size you desire) instead and display them that way.  Both would probably be pretty annoying to set up, but if it's important that you get the shake effect, it's worth the effort.

Maybe there's a better way around it?
Frankly, it is more a matter of adding some sort of a nice touch, not something really important, so if the only option is to use Move Picture, I'll simply pass... :p
 

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