Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,005
First Language
Tagalog
Primarily Uses
RMVXA
======================================================


Overview


======================================================


This script allows you to display an in-map HUD for


HP,MP,TP and EXP.


You can make it have a constant maximum


width, or you can make the width scale with max HP/MP.


You can use either images,single color or a dual color


gradient for the bars. You can also have an image or


color based background and icons for the bars.


Also allows adjustment of the Z value of the gauges, so


that you can adjust it if necessary. Like if you have


lighting scripts and want the gauges to show below or


above the lighting layer


======================================================


Screenshots


======================================================

maphud01.png
maphud02.png
maphud03.png
======================================================


Download


======================================================


Get it here :)
 
Last edited by a moderator:

AwesomeCool

Bratty and spoiled little sister
Veteran
Joined
Jul 20, 2013
Messages
2,862
Reaction score
1,947
First Language
English
Primarily Uses
N/A
Looks good.  I would suggest letting the user be able to put text (like hp) on the bars to make it look more awesome.

Edit:  realized you could already use pictures as backgrounds lol
 
Last edited by a moderator:

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,005
First Language
Tagalog
Primarily Uses
RMVXA
Well, you could put HP on the icon... or just use pictures maybe... or maybe I'll add it as an option to the display texts... though since it will be static, I guess, it might be better to do it as a picture background... :)
 
Last edited by a moderator:

Sapharan

Villager
Member
Joined
Aug 20, 2013
Messages
13
Reaction score
1
First Language
Polish
Primarily Uses
I really like this hud. Very customizable. Works great. But i noticed something. I have ridiculus nimbers on exp bar. Is there a way to round up the percentage up to 2 digits after comma?
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,005
First Language
Tagalog
Primarily Uses
RMVXA
Hmmm... Oh well, maybe I could add that...


EDIT: Try the new one... :)
 
Last edited by a moderator:

Sapharan

Villager
Member
Joined
Aug 20, 2013
Messages
13
Reaction score
1
First Language
Polish
Primarily Uses
Well.. now i have this kind of error:
 
wync.jpg
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,005
First Language
Tagalog
Primarily Uses
RMVXA
there that should fix it... I occasionally forget that it was a module so every def needs to have self. in it's name... XD...
 

dovakumagames

Warper
Member
Joined
Feb 9, 2014
Messages
2
Reaction score
1
First Language
English
Primarily Uses
Hi Shana, we're trying to use your script but we're completely new to RPG Maker VX Ace and can't figure it out. The part where you say:

To set which actor to show the HUD for, make a script call:

ADIK::MAP_HUD.change_actor(actor_id)

To turn on/off the HUD, make a script call:

ADIK::MAP_HUD.toggle

Take note that the HUD is off by default

The actor and on/off settings are saved and loaded
from your save file
has us completely lost... what are we supposed to do? We either get nothing showing up or an error and we're not sure why... We just want to make it so that the HP bar shows up for Actor 001.

Thanks for any help you can offer! Sorry that we are so confused lol.
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,005
First Language
Tagalog
Primarily Uses
RMVXA
Make an event, probably autorun or parallel process, then use that script line...

ADIK::MAP_HUD.change_actor(1)ADIK::MAP_HUD.toggleassuming you want it to show for Actor 1then erase event afterwards, or switch pages so that it doesn't run again
 
Last edited by a moderator:

lazzyydogg1212

Villager
Member
Joined
Jan 20, 2015
Messages
24
Reaction score
1
First Language
english
Primarily Uses
hello Shana, how do you add own image for the hud(hp.mp.exp) in system file? Need mine to look like attached, any help thank you.

Untitled.png
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,005
First Language
Tagalog
Primarily Uses
RMVXA
All required instructions are on the script header... If you dont even know how to import resources into the graphics folder, then I suggest familiarizing yourself with the maker first as importing resources is one of the basic things in RM.
 

lazzyydogg1212

Villager
Member
Joined
Jan 20, 2015
Messages
24
Reaction score
1
First Language
english
Primarily Uses
Did I catch you on a bad I hate humans who ask simple question day, keep your damn script jerk?
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,005
First Language
Tagalog
Primarily Uses
RMVXA
What? i simply told you to familiarize yourself with the editor first before fiddling with scripts. Which is a basic advice in this community. Learn the basics first, we've been there on that same spot, trying to fiddle with a harder portion of the editor when we don't even know the basics of it... Learn the basics first and you'll go a long way.
 
Last edited by a moderator:

FireDusterStudios

Indie Game Developer
Member
Joined
Sep 1, 2015
Messages
24
Reaction score
0
First Language
English
Primarily Uses
RMVXA
I've hit a snag in the script.

Whenever I try and use the script call

ADIK::MAP_HUD.toggle

I get an error that says

Script 'Game_Interpreter' line 1411: NoMethodError occured

undefined method 'id' for nil:NilClass

but I've used this script on something before which is why I'm confused as to why this is happening
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,005
First Language
Tagalog
Primarily Uses
RMVXA
Are you testing it on a new game or on an old save made before the script was added to the project?
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,005
First Language
Tagalog
Primarily Uses
RMVXA
Newer ones do work, it's just a matter of how it was written. Most old scripts were written in a way that it initializes data during load_database which is why it doesn't work on saved gamed made before the game...


try calling ADIK::MAP_HUD.change_actor(id) first to set it to whoever actor you want to use it for... I think I never made it to initialize a default actor.
 
Last edited by a moderator:

FireDusterStudios

Indie Game Developer
Member
Joined
Sep 1, 2015
Messages
24
Reaction score
0
First Language
English
Primarily Uses
RMVXA
Newer ones do work, it's just a matter of how it was written. Most old scripts were written in a way that it initializes data during load_database which is why it doesn't work on saved gamed made before the game...

try calling ADIK::MAP_HUD.change_actor(id) first to set it to whoever actor you want to use it for... I think I never made it to initialize a default actor.
That got it to work lol

Thanks for the help!
 
Last edited by a moderator:

btown12675

Warper
Member
Joined
May 7, 2018
Messages
1
Reaction score
0
First Language
English
Primarily Uses
RMXP
Hey I keep running into a problem and keep getting this error. Please help. Thank you.Capture.PNG
 

GothicMonocle

Dearly Departed
Veteran
Joined
Nov 20, 2017
Messages
46
Reaction score
12
First Language
Greek
Primarily Uses
RMMV
Newer ones do work, it's just a matter of how it was written. Most old scripts were written in a way that it initializes data during load_database which is why it doesn't work on saved gamed made before the game...


try calling ADIK::MAP_HUD.change_actor(id) first to set it to whoever actor you want to use it for... I think I never made it to initialize a default actor.

I know it's been ages but I have the same problem as the person before me. But I tried the script call you suggested and it still shows me the same error. What else could be amiss?

At first I thought it was my game because I have one too many scripts, but I tried it on an empty project (with my system huds transferred) and it still shows this error. It's like a curse!
 

Latest Threads

Latest Posts

Latest Profile Posts

-Updated- Lowered fog / found more problems :kaoswt2:
6 more weeks of this nutty semester. Then maybe I'll have time to game make. After I curl up and sleep for a day or two that is.
Wondering how big I can make Dorothy's skill menu before the game just becomes irredeemably bad.
Studio Blue is playing the RPG Maker game Phil Alone live now! Phil may be alone, but you don't have to be, come join us in chat!

Forum statistics

Threads
109,209
Messages
1,043,078
Members
141,725
Latest member
718346584zy
Top