shape changing

Tibletoad

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Í am working on a rpg game idea  where the main story is some one trapped inside a  building that is basicly one  large hallway with the exit locked with several keys , the hallway has doors that the player can go to , and where they will end up in a diffrent world. I know this is perfectly doable,  but I want every world to have its own  MC besides the MC of the game, so basicly the  MC of the game "shapeshifts" into a new character in every other door world, i just cannot find anything about it telling me if thios is possible and how i would have to go at it.

Sot hat is why i am asking here.

Is it possible to shape change back and forth between the door worlds and the hallway world?
 

Bloodmorphed

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There is a graphic change in the events.

on page 3.
 
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Bloodmorphed

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On page three of the events, there is a command called: Change Actor Graphic
 

Akirasteel

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cant you just set up a change actor graphic inside of the door event?
 

Wavelength

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Please don't double-post; it's against forum rules.  You can use the multi-quote function to quote multiple people, or use the edit function if you forgot to add something to your last post before you published it.

Change Actor Graphic is the way to do it if you're just looking for a visual change.  If you really want each new "world" to have its own main character with different stats, HP, etc., then use the Change Party Member function to add the new character then remove the old one.  If you want them to be truly separate (for example, they won't even share inventory), look into Hime's Party Manager script.
 
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