Shapeshift

Yukimura

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Thanks for the scripts! But I have a problem with the transformed actor picture. I'm using a script to show the actor picture in battle but when it transforms it doesn't show the new form picture (shows nothing). But when the transformation is in the party as another ally, the transformed actor now is shown as the transformation. Can you please help me with this?
 

Tsukihime

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What script are you using for showing the picture?
 

Tsukihime

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I've recently uploaded a demo of my problem here 


so it would be easier to see the problem.
What happens is that when you transform, the actor's ID actually changes to a different ID.


MOG's script displays a particular sprite when it has determined that a particular actor is "active".


Active simply means the ID of the battler that is choosing an action is the same as the ID stored in the sprite.


This explains the two behaviors


1: when your actor was alone and the ID changed, there was no sprite that corresponded to it because all the sprites are generated when the battle begins based on the initial make-up of the party.


2: when the second member was in the party, and your actor's ID changed to that, the second sprite is displayed because both actors had basically the same ID


I can provide a solution but it would be basically modifying MOG's script to not use static ID's and I'm not sure if I have the permission to do so.
 
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Yukimura

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Thanks for the replay! 

In Mog's page it says that there are no restrictions to edit and adapt his scripts (here's the link so you can see it by yourself: https://atelierrgss.wordpress.com/about/)

I know nothing about scripting so it's impossible for me to change it (at least now), so if you don' mind I will ask you to do it for me. 
 
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JonicOokami7

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If there any way to have the Shapeshift cancel out via knockout?
 

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