We all probably have some fun stories from your game creating, but have you some experience that you have actually incorporated into the game? Something that turned out being not a bug but a feature? My games is a real time action game that also uses a jumping script. This works well for fields and towns (even some fun events where people tells you to get off their houses*) but time and time again playtesters have completely managed to break my dungeons apart. No matter how intricate I make them and no matter how often I playtest other players manage to skip rooms, puzzles and even bug themselves into unwinnable situations! However, this has lead me to embrace it and even implement a few puzzles with multiple solutions. For example, there is a section of the game where the player must go through a labyrinth with the goal being just at the start but seperated by a high wall. So in the end the challenge has three different solutions depending on how crafty the player is: 1 Go through the labyrinth, fail a few times until they learn the fastest possible way 2 Go to the room in the castle where the labyrinth is and map it out before taking the challenge 3 Jump over the wall *Main characters are rabbits, so they can really jump! And now for your guys stories!