Very good script, thanks a lot for it!
People using Yanfly's Ace Adjust Limit script will get an error if they push the confirm button on the withdraw item list when the list is empty.
To fix that, find this line:
return numb < $game_party.max_item_number(item)And replace it with this one:
return numb < $game_party.max_item_number(item) if item != nilIf you are using the main script only, without the addon, you do this in the main script.
If you use the addon too, you need to do this in the addon script only.
And about the icons, everybody can place any icon there with Yanfly's Command Window Icons script without any scripting knowledge within seconds.
But nevertheless, if you want, you can make an option for that too.
Nevermind the below crossed things. I managed to find it.
And I got a question...
How the heck can I modify the item name display's width?
I am using a randomizer script, which adds random affixes to items, and those affix names are not counted in with the real item name's width, which in turn cuts almost all of my randomized item's name.
Kinda annoying.
Tried to find the lines for it in the script, but couldn't. >.>
Here is a screenshot to show what I mean:
Ohh, and I almost forgot...
Any chance of adding gold to the possible categories?
That would help a lot of people, I guess.
Just when I thought everything works fine, I noticed something which breaks the entire point of me wanting this system. >.>
So, I use Vlue's Weapon/Armor Randomizer script for random bonuses on equipment.
The storage stores them just fine, all the way until I start a new game and try the storage.
When I do that, the random items are there, but instead of staying on the same affixes, they have been re-randomized with new affixes. This happens only when I start a new game, and want to access an existing storage within that new game.
If I load a game instead, the affixes stay the same inside the storage.
But the point why I wanted to use this script is to allow players to change the rare and epic stuff with their other characters through storage chests (I guess everybody have seen a feature like this in countless RPG games). And for that, the player need to start a new game.
So, what is the difference between a new game storage load and a load game storage load? Why would it change only at new game loading? o.o