For those using Vlue's Randomization script, get this so that the items won't re-randomize when you start a new game
USE AT YOUR OWN RISK. Once you place it and it's active, any database edits to your weapons and armors won't reflect. Only place the script right before you ship out the game.
module DataManager class << self; alias save_game_without_rescue_persist_adik save_game_without_rescue ; end def self.save_game_without_rescue(index) File.open("PersistItems.rvdata2", "wb") do |file| Marshal.dump($data_weapons, file) Marshal.dump($data_armors, file) end return save_game_without_rescue_persist_adik(index) end class << self; alias load_normal_database_persist_adik load_normal_database ; end def self.load_normal_database load_normal_database_persist_adik begin File.open("PersistItems.rvdata2", "rb") do |file| $data_weapons = Marshal.load(file) $data_armors = Marshal.load(file) end rescue end end endclass Scene_Load alias rig_on_load_success_adik on_load_success def on_load_success rig_on_load_success_adik begin File.open("PersistItems.rvdata2", "rb") do |file| $data_weapons = Marshal.load(file) $data_armors = Marshal.load(file) end rescue end endend
For those using Yanfly's Adjust Limits
Code:
class Game_Party < Game_Unit def max_item_number(item) item.nil? ? return 0 : return item.max_limit end end # Game_Party
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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