I am assuming that there is no easy way to associate passibility data with a tileset, like in the txt file.
The only thing I can think of is to make a game with dummy files and the passibility set up in that game.
For example, in the modern day tiles...
you could name files "Not_ModernDay_A2.png" etc, stick template files there, and then set passibility for all of the tiles.
Then someone would literally have a plug and play for their Modern Day tiles with passibility.
The problem with this idea is that you would have to rename all files.
But I am not sure if it would be smart to have dummy files with the "real" name.
Thoughts? Better ideas? With the increasing power of directional passibility and lots of counter options, etc, it seems helpful to be able to pass along this kind of data somehow.
The only thing I can think of is to make a game with dummy files and the passibility set up in that game.
For example, in the modern day tiles...
you could name files "Not_ModernDay_A2.png" etc, stick template files there, and then set passibility for all of the tiles.
Then someone would literally have a plug and play for their Modern Day tiles with passibility.
The problem with this idea is that you would have to rename all files.
But I am not sure if it would be smart to have dummy files with the "real" name.
Thoughts? Better ideas? With the increasing power of directional passibility and lots of counter options, etc, it seems helpful to be able to pass along this kind of data somehow.
