Shell Game Minigame

Candacis

Pixel Pusher
Restaff
Joined
May 2, 2012
Messages
1,652
Reaction score
2,549
First Language
German
Primarily Uses
Hey,

I was wondering, if anyone ever tried to do this minigame, either with events or scripts. I tried searching for Shell Game, but didn't found anything (or a lot of topics with either shell or game in it..). Basically I'm looking for a good way to have a minigame with (possible 3) moving pots (or any other graphic that would be suitable) and under one of the pots would be a prize, if the player can find the right pot after they moved around for a time. Would something like this even be possible? Could events move that fast that it would be a challenge for the player to find the right pot/event?
 

GrandmaDeb

Modern Exteriors Posted!
Veteran
Joined
Apr 25, 2012
Messages
4,467
Reaction score
2,942
Primarily Uses
I have a couple questions.


First of all, shell games are generally expected to be deceptive. Are you planning on an honest game?


IOW, the location of the prize isn't random - you can really follow it with your eyes?


Second - would a video of the shells moving work for you? That way you could speed it up.


And last, are you gonna allow the little ball to slip from shell to shell? lol Just wondering.
 

boldpaste2

The Dragon Heretics
Veteran
Joined
Dec 7, 2013
Messages
797
Reaction score
439
First Language
English
Primarily Uses
Oh yea, I can easily event this. Just give me a bit of time to crank it out "3
 

Candacis

Pixel Pusher
Restaff
Joined
May 2, 2012
Messages
1,652
Reaction score
2,549
First Language
German
Primarily Uses
I plan an honest game, no shell game scam :D   My project world is a peaceful world without scams :D   I think at least.

The location of the prize being random would be easier to make, I think, but I don't know if the player doesn't feel cheated if it is random and thus it would be a scam then.

A video could work, too, but I havent used videos in my game ever before. Have to look into that.

Thanks, boldpaste2, for taking the time and helping me out, I really appreciate it :)
 

boldpaste2

The Dragon Heretics
Veteran
Joined
Dec 7, 2013
Messages
797
Reaction score
439
First Language
English
Primarily Uses
Ok, I take it back. This is easily the most complex event I have ever written due to the shuffle algorithm. When one shell moves, you have to determine which shell moves to its place. No worries though. I think I can get it working. I wont let this thing beat me xD.
 

Candacis

Pixel Pusher
Restaff
Joined
May 2, 2012
Messages
1,652
Reaction score
2,549
First Language
German
Primarily Uses
Glad I found a challenge for you :D   Thanks for even trying.

As a thank you, I will gladly make a graphic resource for every helper :)
 

boldpaste2

The Dragon Heretics
Veteran
Joined
Dec 7, 2013
Messages
797
Reaction score
439
First Language
English
Primarily Uses
Ok! It's Done! Here is a video of it in action and I will PM you the download link when I get it uploaded.

The shuffles and location of the "Prize" is always generated at random so each game is not following a specific shuffle pattern. it's all random :3

This event is not plug and play so be sure to follow the directions to set it up correctly. This is probably the most complicated thing I ever had to figure out xD.

PS, if the vid is fuzzy, its still processing.
 
Last edited by a moderator:

Candacis

Pixel Pusher
Restaff
Joined
May 2, 2012
Messages
1,652
Reaction score
2,549
First Language
German
Primarily Uses
I would like your post a dozen times more, so helpful it was :)

Thank you for tackling this event monster. I think, this would also be very helpful for others, maybe you want to do a tutorial about it some time.
 

boldpaste2

The Dragon Heretics
Veteran
Joined
Dec 7, 2013
Messages
797
Reaction score
439
First Language
English
Primarily Uses
I would like your post a dozen times more, so helpful it was :)

Thank you for tackling this event monster. I think, this would also be very helpful for others, maybe you want to do a tutorial about it some time.
Yea, going to post about it on my blog ^^
 

seita

Donn_M
Veteran
Joined
Feb 6, 2013
Messages
2,254
Reaction score
611
First Language
English
Primarily Uses
Hmm that seems a little excessive~ I tried it out and managed to do it with 4 variables~ If you don't mind a little bit of script calling I can make do with a single variable. Instead of actually tracking where each box is, I only track where the ball is and reset the boxes to their original positions instantaneously, so I can loop through it. This allows for more variation including easy/medium/hard, timing etc with less than half the eventing bloat. If you'd like I can post it up as an alternative~ otherwise a good exercise ;D
 

Candacis

Pixel Pusher
Restaff
Joined
May 2, 2012
Messages
1,652
Reaction score
2,549
First Language
German
Primarily Uses
That would also be nice to see, seita. Would love to see this as an alternative. I'm still trying to learn to make such complex events.
 

seita

Donn_M
Veteran
Joined
Feb 6, 2013
Messages
2,254
Reaction score
611
First Language
English
Primarily Uses
Ah jeez, I just realized the shuffling only shuffles the container with the ball with a random one, and it doesn't shuffle the empty ones, which is why it's so easy to predict. It also seems like the same thing with the above shuffling game. I'll have to change it, but I already uploaded the video and eventing so I'll just put those up for now and reply again with the proper eventing. It should actually be shorter than this one.

Vid~




Eventing~

 

boldpaste2

The Dragon Heretics
Veteran
Joined
Dec 7, 2013
Messages
797
Reaction score
439
First Language
English
Primarily Uses
@seita , trickier then it looks isn't it xD. yours is probably more user friendly than mine and I had a few variables that I thought of using but didn't use. Our shuffle algorithm is different as well. Either way it proves you can do some pretty neat stuff with events.
 

seita

Donn_M
Veteran
Joined
Feb 6, 2013
Messages
2,254
Reaction score
611
First Language
English
Primarily Uses
@boldpaste2 Indeed!

Anyway, Here's the new version. The shuffle looks more natural because it doesn't always shuffle the one with the ball. Don't mind my NPC character randomly teleporting slightly, it's part of the pixel movement script I'm using and it shouldn't affect your project.

Video~




Eventing~

 
  • Like
Reactions: Kes

Candacis

Pixel Pusher
Restaff
Joined
May 2, 2012
Messages
1,652
Reaction score
2,549
First Language
German
Primarily Uses
Thank you both so much! I think, you both did great jobs and did something I would never could have come up with myself!

I will try out both variants and will study the events to learn exactly what you did do :)

Message me please, if one of you ever needs help with some tiles or sprites.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD

Forum statistics

Threads
105,868
Messages
1,017,078
Members
137,580
Latest member
Snavi
Top