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you could have it at a flat rate % to block for a shield
if you are using different sizes you could do it like this
small shield 5% to block
medium shield 10% to block
large shield 15% to block
then add dexterity as a modifier to increase block %
in world of warcraft blocking doesn't negate all damage or avoid it, it only blocks a portion of damage done.
if you want you can use the strength stat to increase how much damage gets blocked with a shield equipped.
and you could still for end game content have a legendary or artifact shield of each tier that is a bit higher than the regular base blocking values.
you could also implement a hard cap on block %
in the dark ages of camelot mmo, the level cap was 50, and with a shield specialization skill for every point you would increase your ability to block by 0.5%, so at 50 shield skill you got to 25% blocking chance outside of realm abilities and dexterity based bonuses.
you could also add another factor in a weaponskill/accuracy for your monsters based on their stats to have another layer of attack vs defense statistics to go against your characters that wield a shield
if you are using different sizes you could do it like this
small shield 5% to block
medium shield 10% to block
large shield 15% to block
then add dexterity as a modifier to increase block %
in world of warcraft blocking doesn't negate all damage or avoid it, it only blocks a portion of damage done.
if you want you can use the strength stat to increase how much damage gets blocked with a shield equipped.
and you could still for end game content have a legendary or artifact shield of each tier that is a bit higher than the regular base blocking values.
you could also implement a hard cap on block %
in the dark ages of camelot mmo, the level cap was 50, and with a shield specialization skill for every point you would increase your ability to block by 0.5%, so at 50 shield skill you got to 25% blocking chance outside of realm abilities and dexterity based bonuses.
you could also add another factor in a weaponskill/accuracy for your monsters based on their stats to have another layer of attack vs defense statistics to go against your characters that wield a shield



