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I dunno bout you but I don't like the idea of merely equipping a shield in battle to have it just simply raise DEF or MDF so long as it is equipped. No, I think shields should be used instead of worn. So what I do instead is instead of adding a parameter increase to DEF or MDF or whatever, I give a skill for each type of shield. And to make use of it, the player must activate that skill to get the defensive benefits of the shield. Because I thought that would be better.

End of really random rant.

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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