Shin Megami Tensei: The Reborn World - MV

Chigger

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Shin Megami Tensei: The Reborn World - MV Version





Note that Shin Megami Tensei is owned by ATLUS. I Take No Credit or Profit for ATLUS owned materials used in this FANGAME.


This is an enhanced version of a game I made under the original vx, remade in ace, and ported to MV


Note: This game contains resized graphics, and may not look good compared to other MV games. I recommend playing in windowed mode.


Note2: There is some suggestive content and harsh language.


Note3: The readme and guide for the MV version are in the WWW folder. Will fix later.


Download:


Windows:


http://www.mediafire.com/download/3epm5968q37pqr7/SMTRWPC.zip


alt: https://www.dropbox.com/s/gxhk3e5qlzxtlir/SMTRWPC.zip?dl=0


Mac:


http://www.mediafire.com/download/6z6r0mwie255ob6/SMTRWmac.zip


alt: https://www.dropbox.com/s/55ulayfi92jk5zt/SMTRWmac.zip?dl=0


Story:


It has been 50 years since the great destruction brought by the nuclear war. Despite the catastrophic damage and death,


mankind has somehow managed to survive. After the war between the forces of Law and Chaos, one hero managed to


unify the survivors and bring balance to Japan. The survivors finally began to rebuild. However, all was not well.


The demons were still a threat to humanity. Japan's renewed prosperity also caught they eye of other surviving nations.


The European Federation, and New Soviet Union, both had their eyes on Japan and its resources. 3 Years ago,


the hero was killed while fighting demons. All priorities were then focused on finding a replacement leader.


However, no one could agree on who should lead, and Japan soon fell into a state of chaos, with the hero's former


subordinates becoming warlords who fought for power and territory.


The Federation took advantage of the chaos, and launched an invasion of Japan's mainland. While the Federation was


occupied with this, the Soviets captured the smaller island territories. The Federation then offered the regional lords


some autonomy in exchange for driving the Soviets from the islands. In just one month, Japan was conquered


by the Federation.


With most of its troops busy fighting the Soviets in Europe, and the rest keeping Japan under its rule, the Federation gave the


warlords the task of keeping the demons under control. They were also tasked with recovering pre destruction technology and artifacts.


Rather than risk their own resources on these tasks, the lords created new mercenary groups to do the work for them.


These were called hunter clans.


Recently, the Federation began hearing rumors of an artifact that could grant its user powers that rival even God or Lucifer. 


The Federation ordered the lord of Okinawa, to begin searching for this artifact. Unconcerned with the demands of the Federation,


lord Takuya, gave the job to several freelancers, whom recently left the Black Cat clan.


Their search has led them to a a small island cave off the south shore of Okinawa.....


Setting:


the game will take place between the original smt, and stmt 2. It will take place in the wastelands of Okinawa. Knowledge of these games is not required. The story will follow a group of freelance Hunters, who merge with a dysfunctional hunter clan. The new side story will feature the ability to recruit demons, and add them to the party. Both stories will feature fights between demons and other survivors. Dungeons will take place in both natural formations, such as caves, and ruined buildings and other man made structures. Gameplay


is first person, with yanfly's addons.


Characters:





Haruka Rotama:
Age: 17
Alignment: ???
Origin: Japan Mainland



A former member of the Black Cat Clan. She left along with Joshiro, and Yin, after an internal dispute. Haruka is skilled with curative magic, and has considerable experience for her age. Haruka, is a bit of a wild card. Sometimes thoughtful and understanding, and at others belligerent and hot headed. Currently working freelance while trying to find what she


really wants. Working on the mainland as a freelancer proved to be a very tough competition, so she set off to Okinawa to find work. After a chance meeting with lord Takuya, who


offered her a job she could not refuse, she unknowingly set out for her toughest job yet.





Joshiro Niwa:
Age: 19
Alignment: Law
Origin: Japan Mainland

A former member of the Black Cat Clan. He left along with Haruka and Yin after an internal dispute.
Joshiro Is the heavy armor of the team, and attacks with close range weapons. Hot headed, he tends to act with out thinking. Joshiro has been working with Yin for several years now, and with Haruka, for about a year. Currently, he is working freelance. Joshiro was starting to get bored from the dull jobs they were receiving as freelancers, but meeting lord Takuya has sparked his interest in the rumors floating around about the artifact the Federation is trying to find. Joshiro is one of the few who believes the rumors of the godly artifact.





Yin Yano:
Age: 21
Alignment: Law
Origin: Japan Mainland

A former member of the Black Cat Clan. He left along with Haruka and Joshiro after an internal dispute. Yin is a Gunman, who prefers to use assault weapons like shotguns and


machine guns. Unlike Haruka, and Joshiro, he is bitter about leaving the Black Cats, but keeps his feelings bottled up. Currently working freelance while looking for other


opportunities. Yin has taken an interest in the Federation and once considered joining them. Yin is suspicious of lord Takuya, and doubtful about the job he has been given. The only reason he even accepted it, was because he badly needed the money.
 





Sunanomi:
Age: Unknown, believed to be in early 20's
Alignment: Neutral
Origin: Unknown, believed to be European or American.

A member of the Red Earth Clan. Sunanomi is a skilled marksman, capable of using both normal ammunition and elemental charged rounds. He was found injured by Kio and Lelu, and was recruited shortly after. He has no memories prior to being found. Dasu starting calling him Sunanomi for no reason, and the name just stuck. Sunanomi rarely trusts others, and most people outside of Red Earth, see him as cold and unfriendly. He is fiercely protective of the few he does trust. Completely shocking both Dasu, and Connor, he decided to trust Haruka, shortly after meting her during the island expedition and is in favor of joining forces with her team.



Daisuke "Dasu" Hiraga:
Age: 18
Alignment: Chaos
Origin: Okinawa

A member of the Red Earth Clan. Dasu is Red Earth's offensive mage. Like Sunanomi, he is often seen as unsocialible and cold. Selfish and arrogant, he tends to drive people away and as a result, doesn't have many friends. The only people he answers to, are Kio and Lelu. While his ego is extreme, it is not with out merit. Dasu also has a problem controlling himself around women. If he isn't fruitlessly hitting on girls, he generally trains his demonic magic in his free time, when he isn't bickering with Sunanomi or Connor.



Kio Raikatuji:
Age: 24
Alignment: Chaos
Origin: Okinawa

Leader of the Red Earth Clan. A former follower of the Gaian faith, he later gave it up after meeting Lelu, and has been a working soldier ever since. While he tends to be fair, he does get tired of Dasu picking fights all the time.



Lelu Sekigawa:
Age: 23
Alignment: Law
Origin: Okinawa

Second in command of the Red Earth Clan. A former Messian, she gave up her position after meeting Kio in a skirmish between the two factions. Fast and nimble, Lelu is the scout of the group, and has saved them from ambushes on several occasions.



Connor Mackey:
Age: 20
Alignment: Chaos
Origin: Europe

A member of the Red Earth Clan. Connor is the information gatherer and negotiator of the group. He came from Europe hoping Japan would be more peaceful. Connor is generally easy going, but has a short temper when dealing with Dasu, or people with authority who abuse their power.



Xia Fong:
Age: 21
Alignment: Neutral
Origin: China

A member of the Red Earth Clan. Xia is the groups doctor. She came from china to find work as a doctor and to get away from the chaos in China, after the New Soviet Union took over. She joined Red Earth as a means to get her foot in the door. She is the only person Dasu doesn't fight with, apart from Kio and Lelu.


Others:


Ira Yasui, Esler Steiner, Amag Gregovich.


3 Rookie hunters that Haruka picked up in Naha. Some of them Haruka knew from the Black cats.


Aria Kuzunoha, and the Okinawa Initiates.


Leader of the Kuzunoha Detective Clan, and her underlings. This hot headed devil summoner, is the MC of the side story.


Takuya Yamato and Nakaido Gara.


The lord of Okinawa, and his right hand man.



Nekomata????
A demon?


Screenshots






































Credit:


Shin Megami Tensei: The Reborn World Part 1 was designed and written by:


Drew Larsen


All original Shin Megami Tensei Brand names, original story elements, Music and other material are owned by Atlus.
I take no credit or profit for such material used in this fan game.


Thanks to:


Brandon Fujiwara
Heather Latimer
Nicodemous Estee
and all those who helped test and provide feedback.


Custom Scripts Used:  
Yanfly Core, Battle Core, Hud, Cooldown, Skill Core,
Victory & Party system.  TerraxLighting by Terrax.
QuestSystem by Vlue


Resources Used:
IceDragon, Soruve, & nicnubill modern tiles sets
Avadan & SirCamelot future soldiers and robot
~Qtpi's kids


Battle Background from Compile Heart. Icons by Yanfly
Sin BonBon & Whitecat. Battle Remix by
Chaotic Labyrinth


Other custom chars and faces made with:
CharCreator, FaceMaker, Famitsu Char generator.
Another face maker that I'm not sure who to credit


All original Shin Megami Tensei Brand names,
original story elements, Music, and other material,
are owned by Atlus. I take no credit or profit for
such material used in this fan game.


The Kuzunoha group characters are a parody of
Hidan no Aria, and Oreimo. Which are owned by
their respective licence holders.


If I forgot anyone let me know.
 
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Lunarys

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wow Aria !!  :D
 

Chigger

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Didn't think it would get approved this fast 0_0. @ freeezingfeathers hope you like it! @ Lunarys. Nice to see some1 else who knows that series!
 

Chigger

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If anyone is stuck, the readme and guide are in the WWW folder. Not sure how they ended up there...
 

barnzie8

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Playing your game, its decent. Difficult but not unfair, nice music and sprites. I am up to 

the second base.

Some negatives that i can think of are.

  • On level up new skills learned can cover up the character name.
  • Can only do the demon recruitment on the side story.
  • Character portraits clashing, some are looking straight ahead others off to the side.
  • Recruit new members quest. I beat it without finding the last member, just returned to the base and mission complete.
  • Steel helms description in the Naha armour shop's, has a typo, steal instead if steel.
 

Chigger

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Playing your game, its decent. Difficult but not unfair, nice music and sprites. I am up to 

the second base.

Some negatives that i can think of are.

  • On level up new skills learned can cover up the character name.
  • Can only do the demon recruitment on the side story.
  • Character portraits clashing, some are looking straight ahead others off to the side.
  • Recruit new members quest. I beat it without finding the last member, just returned to the base and mission complete.
  • Steel helms description in the Naha armour shop's, has a typo, steal instead if steel.
I was going for it being difficult but manageable like the older titles in the series, so I'm glad to see i got that right to some extent. Though I know some people complained about the hit rate (MV has some strange calculation as the original vx version was fine.)


"On level up new skills learned can cover up the character name."


Seems to be an issue with the yanfly plugin in. Might have been fixed in a newer version by now.


" Can only do the demon recruitment on the side story."


This was originally a VX game and my first project, and at the time I had no idea how to do summoning. When I remade the game in VXA I did the side story as a means of testing potential ways to add summoning in a possible sequel. I thought about adding it to the main story in the MV port but that would have required completely changing both the combat and the story (Humans having to cope with out comps was part of it).


"Character portraits clashing, some are looking straight ahead others off to the side."


Used 2 different facemakers for this. One made good females and bad males and the other was the opposite. tried redoing them in the MV generator but I couldn't get them to look right. Didn't think it would be an issue, but I guess that's just me >_>.


"Recruit new members quest. I beat it without finding the last member, just returned to the base and mission complete."


Strange, I tested this several times and never had any issues. This goes on the list of things to address if I make a patch/updated version.


" Steel helms description in the Naha armour shop's, has a typo, steal instead if steel."


I swear, now matter how many times I try to proof read and edit the script, something always gets missed.... another thing for the list.


Thanks for the feedback!
 

Tu-Face

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Haven't tried the game out yet, but I noticed that "Leanin Sidhe's" name is spelled wrong. Sounds kinda like a weird rap name lol. I love SMT though, so I'll give the game a try sometime.
 

Chigger

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Haven't tried the game out yet, but I noticed that "Leanin Sidhe's" name is spelled wrong. Sounds kinda like a weird rap name lol. I love SMT though, so I'll give the game a try sometime.


*Facepalm* the things I don't notice.... Welp that goes on the list. Thanks for pointing that out.
 

barnzie8

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Got a bit further in the game, up to the boss who use's armageddon. What level should i be to take him down, level 37 now. The Virus boss could also be a pain depending on what the rng throws at you. Kept using the full party full heal, took me two tries to kill it.
 

Chigger

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Like the school boss, the virus was supposed to be a speed test(try to kill them before they use something like megidolan) but it did end up more of a luck battle. As for the arma caster.... I would think that's high enough, but I don't remember where I was at during testing. Only tips I can give is to have the caster reduce his defense on the first turn, then have him concentrate on hitting his weakness, rather than reduce his power. I would also go with having the healer buff def first turn, then raise either attack or magic power next, if you can go another turn with out healing.
 
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barnzie8

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I didnt buy new equipment for the arma caster fight, that seemed to make the fight harder. The old spear's description text is cut off.
 

Chigger

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I didnt buy new equipment for the arma caster fight, that seemed to make the fight harder. The old spear's description text is cut off.


*Adds to the list.


I guess these text screw ups are better than something game breaking, but still... ugh.
 

granny steph

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Hi. Have a missing animation file. img/animations/Special 8.png Can you help me please

 

Chigger

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Hi. Have a missing animation file. img/animations/Special 8.png Can you help me please
Odd... I never encountered this with stand alone testing, nor has anyone else reported it. I'm guessing the files didn't install correctly. Try re downloading.


if that doesn't work. stick this in the animation folder

Special8.png
 

shayoko

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Thoughts Dropped 11H 18M (the game is tedious)


I did not like this and it needs a lot of polishing with dialog.


as i'm not a fan of pointless battles and this has a lot of them it didn't help things.


it just keeps going and going and its not fun.


i would not recommend this.


Random thoughts

some characters learn a lot of skills (not a fan of this)


i like how when you visit some places you can talk to your party members. thats cool


a shame there's nothing to negate random battles...


i wish you could save before choices


leave it to a neko to make the game that much better!


hmmm not really a great idea the way the choices are designed to effect the ending with the length and battles being in the way.


Dasu can use Debilitate outside of battle


the world map is too large. its especially bad once you go to the new region.


a lot of grammar mistakes


you added a way to control chaos and law! great move!


if only we knew what it currently was at


sometimes in single lane exits npcs block it.


i can't believe we just allowed some douce bag soldier to take the evidence from us this late in the game...


dropped this at the marshlands. this games tedious.


the game is too long and dragged out
 
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Chigger

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Thoughts Dropped 11H 18M (the game is tedious)


I did not like this and it needs a lot of polishing with dialog.


as i'm not a fan of pointless battles and this has a lot of them it didn't help things.


it just keeps going and going and its not fun.


i would not recommend this.


Random thoughts

some characters learn a lot of skills (not a fan of this)


Yeah, won't defend this. Think I sorta did better with the side story.


i like how when you visit some places you can talk to your party members. thats cool


Thanks. Got that idea from persona 1/2 though.


a shame there's nothing to negate random battles...


i wish you could save before choices


At the time of making the original version, I didn't know how. Meant to add items for that, but It slipped my mind it the remake. You're right though.


leave it to a neko to make the game that much better!


Yep >_>


hmmm not really a great idea the way the choices are designed to effect the ending with the length and battles being in the way.


Original didn't even have that, so affecting the ending was all I could really do with out completely changing the story. Planned to have multiple routes in a sequel.


their text when planting the bombs in the basement is instant (does not let you read)


Added to the list. Probably happened due to removing the auto format plugin and bad proofing.


Dasu can use Debilitate outside of battle


Added to the list.


the world map is too large. its especially bad once you go to the new region.


I would have thought it would be the other way around, since old school rpg fans Like that kinda thing.


a lot of grammar mistakes


True. I fail at proofing.


you added a way to control chaos and law! great move!


if only we knew what it currently was at


Talking to the blond guy in the bar (Hideout first floor at Nago) gives a hint at this, similar to SMT4.


sometimes in single lane exits npcs block it.


No defense of this. Really should have fixed that.


i can't believe we just allowed some douce bag soldier to take the evidence from us this late in the game...


Bad plot line, I admit.


dropped this at the marshlands. this games tedious.


the game is too long and dragged out


I guess. Was kinda going for a full fledged game feel. Since I have a lot of "believable" dungeons, I wanted to have at least a few that were mazey, but that one was pretty tedious, I admit.
Thanks for the feed back. Sorry you didn't enjoy it. Response to your feed back are in the random thoughts section. A shame you dropped it there, as you were about 4 dungeons away from the end. At your pace, I would guess around 4 hours? Maybe the side story would have been more interesting based on your review, but idk.
 
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barnzie8

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Got up to the hostage situation mission. It was nice to have some puzzles to change it up but the last floor was annoying. There are lots of places to check and not even a clue as to where the bomb is. When you press the wrong place you get kicked to the title screen and have to load your save, i just read the guide, far less hassle. I am in the subway now, playing when i can.
 

Chigger

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Got up to the hostage situation mission. It was nice to have some puzzles to change it up but the last floor was annoying. There are lots of places to check and not even a clue as to where the bomb is. When you press the wrong place you get kicked to the title screen and have to load your save, i just read the guide, far less hassle. I am in the subway now, playing when i can.
Yeah... I really need to get better at puzzles... Pretty much why I included a guide in the first place >_>
 

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
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