- Joined
- Feb 20, 2013
- Messages
- 11
- Reaction score
- 8
- First Language
- English
- Primarily Uses
Synopsis
Themes
Shining Farce began as kind of a silly project of mine and its seen multiple iterations across a whole bunch of versions of RPG Maker since I first started work on it pretty much a decade ago (Although this current iteration is only 22 months old or so). What began as pretty much a stupid, slapstick game with a more or less incoherent story has evolved over time into what I'm presenting to you today: A JRPG that is intended to be amusing in places for effect by subverting common JRPG tropes and events, but is mostly pretty standard in terms of story, a little cheesy even but this is more or less what I'm aiming for.
Mechanics
Shining Farce is a traditional JRPG in terms of mechanics. Sort of! What I'm aiming for with this game is to provide an entertaining JRPG experience with what players come to expect from this sort of game: adventuring around a world following a story with a group of already established characters, taking on enemies in random battles with swords and sorcery and all that sort of lovely jazz!
HOWEVER, what I am attempting to do with Shining Farce is meld in some of the lovely customisation found in Action RPG titles (like Fallout and Dark Souls) to let players feel really in control of their characters and how they develop. Want to field a mage squad? Totally possible! Do you hate magic and want to smash the entire game to death with giant weapons? Why not? Healer squad? Probably not advisable but theoretically yes!
I am designing the game with all this in mind, such that it should be completable with any party setup, though for obvious reasons certain setups and abilities will have advantages in some situations that others dont!
Additionally, any character can learn any magic spell or special ability for further delicious customisation purposes, and if that wasn't enough, each character has their own Skill Tree with multiple branches which offer different benefits.
I am somewhat rambling here but just to touch on another couple of features briefly and summarise:
I won't go too in depth in this section as there's quite a lot of character and world building information already ingame.
The game takes place in the world of Lossock; a world populated by many countries and civilisations dotted around its surface. And also a supreme ancient evil because of course there is a supreme ancient evil.
The story follows the tale of Dereck, a a young student at a magic academy and how he is unwittingly thrust into a series of events he is not really prepared for or eager to participate in. Among the way he will meet a slew of colourful characters (sometimes in the literal sense) that will hinder or help him along the way!
As stated, the game begins at the Undelheim Magic Academy, a large facility on the large but mostly unpopulated foresty Undelheim Island but the game world is chock full of unique areas to explore that will only increase in number as development continues!
Screenshots
Couple of quick screenshots of some of the games menus and a skill tree so you can see the sort of information the game presents to you, followed by a couple of screenshots of some of the games locations. I have just linked the imgur url of a few of them as I took the screenshots with the editor to show off more of the area and as such the screenshots are a little big
http://i.imgur.com/1TkYyyG.png
http://i.imgur.com/7wmb0IY.png
http://i.imgur.com/IklnW16.png
http://i.imgur.com/xWf2cT0.png
http://i.imgur.com/r116cOv.png
Critique
Now, as fond of my own creation as I am, it does have some flaws to it that I'm already aware of and willing to admit.
Glaring flaw #1 is the sheer amount of RTP all over it forever. Sadly this comes down to me not being able to art at all pretty much and just making do with what I have available. I feel like I am doing an ok job with the RTP graphics though and I don't expect this to ever turn into a commercial project realistically so I only consider it a fairly minor issue in the grand scheme of things.
Flaw #2 is possibly the difficulty. As I mentioned a ways up the post, the game is pretty hard. This is intentional, but its entirely possible that the game is actually way harder than I think it is and I'm just used to it. This is part of the reason for the save points (though the bigger reasoning there is I feel like it is a good idea to let people know when something important/difficult is coming up and also forgetting to save in a game with perma-saving allowed everywhere and losing progress is really dayum annoying). The save points are pretty generous though as they also fully heal the party up. This point got aways from me a little, but the gist of it is that the game might actually be much harder than I intend for it to be, and I just don't notice anymore because I know it like the back of my hand.
There are probably more flaws than this but these are the big two for me currently.
Credits/Download Link/Dev Blog
There's a credits file located in the games folder, I won't link the contents of it here because it's starting to get a little long at this point
Download Link: https://www.dropbox.com/s/eguq212luvyees9/SF_V0.2.2.zip
Dev Blog: shiningfarce.tumblr.com
Thank you for reading this far as I know it's a little long, but there are quite a lot of things I like to ramble on about with this game, so sorry about that! X)
I look forward to any and all feedback, whether its just observations based on this post or from giving the game a whirl yourself!
Themes
Shining Farce began as kind of a silly project of mine and its seen multiple iterations across a whole bunch of versions of RPG Maker since I first started work on it pretty much a decade ago (Although this current iteration is only 22 months old or so). What began as pretty much a stupid, slapstick game with a more or less incoherent story has evolved over time into what I'm presenting to you today: A JRPG that is intended to be amusing in places for effect by subverting common JRPG tropes and events, but is mostly pretty standard in terms of story, a little cheesy even but this is more or less what I'm aiming for.
Mechanics
Shining Farce is a traditional JRPG in terms of mechanics. Sort of! What I'm aiming for with this game is to provide an entertaining JRPG experience with what players come to expect from this sort of game: adventuring around a world following a story with a group of already established characters, taking on enemies in random battles with swords and sorcery and all that sort of lovely jazz!
HOWEVER, what I am attempting to do with Shining Farce is meld in some of the lovely customisation found in Action RPG titles (like Fallout and Dark Souls) to let players feel really in control of their characters and how they develop. Want to field a mage squad? Totally possible! Do you hate magic and want to smash the entire game to death with giant weapons? Why not? Healer squad? Probably not advisable but theoretically yes!
I am designing the game with all this in mind, such that it should be completable with any party setup, though for obvious reasons certain setups and abilities will have advantages in some situations that others dont!
Additionally, any character can learn any magic spell or special ability for further delicious customisation purposes, and if that wasn't enough, each character has their own Skill Tree with multiple branches which offer different benefits.
I am somewhat rambling here but just to touch on another couple of features briefly and summarise:
Customisable character progression
Complete freedom on teaching abilities to characters
Different weapon types offer different statistic bonuses
Simplistic achievement system
It is a pretty difficult game (more on that shortly)
SAVE POINTS.
I won't go too in depth in this section as there's quite a lot of character and world building information already ingame.
The game takes place in the world of Lossock; a world populated by many countries and civilisations dotted around its surface. And also a supreme ancient evil because of course there is a supreme ancient evil.
The story follows the tale of Dereck, a a young student at a magic academy and how he is unwittingly thrust into a series of events he is not really prepared for or eager to participate in. Among the way he will meet a slew of colourful characters (sometimes in the literal sense) that will hinder or help him along the way!
As stated, the game begins at the Undelheim Magic Academy, a large facility on the large but mostly unpopulated foresty Undelheim Island but the game world is chock full of unique areas to explore that will only increase in number as development continues!
Screenshots
Couple of quick screenshots of some of the games menus and a skill tree so you can see the sort of information the game presents to you, followed by a couple of screenshots of some of the games locations. I have just linked the imgur url of a few of them as I took the screenshots with the editor to show off more of the area and as such the screenshots are a little big
http://i.imgur.com/1TkYyyG.png
http://i.imgur.com/7wmb0IY.png
http://i.imgur.com/IklnW16.png
http://i.imgur.com/xWf2cT0.png
http://i.imgur.com/r116cOv.png
Critique
Now, as fond of my own creation as I am, it does have some flaws to it that I'm already aware of and willing to admit.
Glaring flaw #1 is the sheer amount of RTP all over it forever. Sadly this comes down to me not being able to art at all pretty much and just making do with what I have available. I feel like I am doing an ok job with the RTP graphics though and I don't expect this to ever turn into a commercial project realistically so I only consider it a fairly minor issue in the grand scheme of things.
Flaw #2 is possibly the difficulty. As I mentioned a ways up the post, the game is pretty hard. This is intentional, but its entirely possible that the game is actually way harder than I think it is and I'm just used to it. This is part of the reason for the save points (though the bigger reasoning there is I feel like it is a good idea to let people know when something important/difficult is coming up and also forgetting to save in a game with perma-saving allowed everywhere and losing progress is really dayum annoying). The save points are pretty generous though as they also fully heal the party up. This point got aways from me a little, but the gist of it is that the game might actually be much harder than I intend for it to be, and I just don't notice anymore because I know it like the back of my hand.
There are probably more flaws than this but these are the big two for me currently.
Credits/Download Link/Dev Blog
There's a credits file located in the games folder, I won't link the contents of it here because it's starting to get a little long at this point
Download Link: https://www.dropbox.com/s/eguq212luvyees9/SF_V0.2.2.zip
Dev Blog: shiningfarce.tumblr.com
Thank you for reading this far as I know it's a little long, but there are quite a lot of things I like to ramble on about with this game, so sorry about that! X)
I look forward to any and all feedback, whether its just observations based on this post or from giving the game a whirl yourself!
Last edited by a moderator:

