Shining Force

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Hibiro

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This franchise has been on my mind a lot lately, even while playing the new Fire Emblems. I guess what happened to them was when Camelot went to Nintendo, Sega kept the rights, and turned it into... Whatever the hell they want us to believe it is now.

Really, what I want to do, is try to make a similar game, where during combat, you actually freely move your character within a certain area on a grid, and then you can go into a menu for a simple attack with your equipped weapon, or select from a small list of spells, which also have varying levels of strength. Then, it goes to a separate screen, like Fire Emblem, except with a view from behind the character instead, and plays out the attack. When attacking multiple enemies with a spell, the enemy side scrolls on to each different enemy to show the damage they took. When not in combat, you can freely roam the world as you would any traditional RPG, go into towns to buy weapons, items, revive your allies, or promote your units.

I also want to add my own little twists to the system, though I'm not sure how I'd do that yet. It may still be a ways off before anyone even considers to make the plugins for this, and I'm poor with programming, not because I don't understand, but because I don't have the patience. However, if this were an option, I'd devote soooo much time and effort to making a full game out of it.
 

Makio-Kuta

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I only played Shining Force 2 to the end. (well, I watched my sister play most of SF1 and I dipped my toe into Shining in the Darkness for 5 seconds, but that was too different.) Anyway, SF2 remains one of my favourite games of all time. It got me into sRPG-style games and it also has had a HUGE impact on my development as an artist and character designer - even if ways I didn't realize until years later.


I always enjoyed that they included centaurs in the games; my earlier games and stories used centaurs as a result. I should use a centaur character again. For old time's sake.


It really did have a great gameplay system.
 

Pine Towers

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You want a Tactical Battle System (TBS). There is none for now for MV, and for the previous ones there's GubiD's TBS and few others. There was also a tactical Maker, Sim Maker 95, but as the number implies, it is severely outdated. I heard of people doing it with events, but they're kinda crazy.
 

Hibiro

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Well, hopefully someone gets around to making it work. I know there was something effective in VX/Ace.


It was Shining Force that got me interested in Centaurs to begin with.

I looked into using SRPG Studio, but that's only in Japanese, and it only makes Fire Emblem-type games.
 

Caedmon

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I saw this post over at Gubid's website.  Think anyone else would be interested in commissioning GubiD to make one for MV "Shining Force"esque :)


http://gubi.us:8001/redmine/boards/3/topics/1312


Glad to see there are people still talking about Shining Force.  I would love to start making a game!  But I need a good TBS to do it.
 

Kes

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Caedmon, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.


Furthermore this thread (started while I was away) doesn't belong in this particular forum anyway.


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