ship disapeared.

diklazam

Villager
Member
Joined
Mar 24, 2019
Messages
18
Reaction score
0
First Language
hebrew english
Primarily Uses
Other
I made a game with several continents. The only way to go there is by ship. (The option
"airship" will be availabe almost in the enf of the game.
I made port in every continent so the party will have to buy every time a new ticket to the ship.

The problem:
If the ship come to a continent it stay there. not in the port but where the player leave the ship. So after he finishs his business
he just go to the place where he left ship and continue in one ticket all over the world. I need a command that after
getting to shore the ship disapeard or gone somehow.
Can you give me ideas?
 

Heirukichi

Veteran
Veteran
Joined
Sep 24, 2015
Messages
1,421
Reaction score
596
First Language
Italian
Primarily Uses
RMVXA
Why don't you transfer it to a different place and substitute it with an event that checks how many tickets the player has?
 

diklazam

Villager
Member
Joined
Mar 24, 2019
Messages
18
Reaction score
0
First Language
hebrew english
Primarily Uses
Other
Where can I put the code? I don't know where the player is going to get out of his ship?
 

Heirukichi

Veteran
Veteran
Joined
Sep 24, 2015
Messages
1,421
Reaction score
596
First Language
Italian
Primarily Uses
RMVXA
You can simply run a parallel process that stores the location of the ship before transferring it somewhere else. You can know when the time is due for the transfer to happen when the player is no longer on the ship.

When the player is on the ship you constantly save the current position in a variable, when the player is no longer on the ship you swap the ship position with that of the event (you can use this very same event for that) and activate a different page for the event that has a ship graphic and is no longer a parallel process but an Action Trigger event.
 

Attachments

diklazam

Villager
Member
Joined
Mar 24, 2019
Messages
18
Reaction score
0
First Language
hebrew english
Primarily Uses
Other
Thank you. I try and tell you.

well I tried. I don't know how to make event like this. I dont know how to put the swicthes or variables.
Do I make a quare somewhere to call the event? can you just write to me the right order
of the comments?
I thought may be to make a condition "when ship is drivern" and in else "set viahcle location..." but it did not work.
again, i will appriciate if you show me how to make it. may be others can be helped as well.
thank you very much in advance.
 
Last edited:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,454
Members
137,821
Latest member
Capterson
Top