- Joined
- Dec 12, 2015
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I'm currently planning out a game in which you play as a group of pirates. The majority of the game actually takes place on land, and will likely use a turn-based battle system with some tweaks to allow battles to be a bit more involved than is standard for RPG Makers.
Because it's a pirate game, I want to allow the player to set sail and battle other ships to gain XP and loot. The only RPG I can look to for reference (that I know of) is Skies of Arcadia, which utilized a separate turn-based battle system for ship combat than it did for character combat.
This isn't bad, but I wonder if this may feel stale to most players? As cool as an action based ship combat system might be, this would likely prove the most difficult to implement, and the reality of sea battles was more about maneuvering and strategy than fast-paced action.
Something more along these lines is Yohoho! Puzzle Pirates, which has each ship displayed on a map in an almost board-game like setting, with winds and waves affecting ship motion while the two ships try to set themselves up for shots while also avoiding being shot by the enemy ship. (Attachment for reference.)
What do you guys think? I think I've got a really good story plotted out for the game, but I want to make sure the gameplay is still engaging. Has anybody tampered with something like this in RPG Maker yet?

Because it's a pirate game, I want to allow the player to set sail and battle other ships to gain XP and loot. The only RPG I can look to for reference (that I know of) is Skies of Arcadia, which utilized a separate turn-based battle system for ship combat than it did for character combat.
This isn't bad, but I wonder if this may feel stale to most players? As cool as an action based ship combat system might be, this would likely prove the most difficult to implement, and the reality of sea battles was more about maneuvering and strategy than fast-paced action.
Something more along these lines is Yohoho! Puzzle Pirates, which has each ship displayed on a map in an almost board-game like setting, with winds and waves affecting ship motion while the two ships try to set themselves up for shots while also avoiding being shot by the enemy ship. (Attachment for reference.)
What do you guys think? I think I've got a really good story plotted out for the game, but I want to make sure the gameplay is still engaging. Has anybody tampered with something like this in RPG Maker yet?


