- Joined
- Feb 14, 2014
- Messages
- 51
- Reaction score
- 22
- First Language
- English
- Primarily Uses
Shipwrecked!
After a freak storm wrecks his ship, Andrew finds himself stranded on a mysterious island. He must use his wits and his survival skills to forage for food, craft items and armor, and defeat the island's monstrous inhabitants. Andrew's search for other survivors eventually reveals some surprising information about his ship's most recent voyage, as well as a suspicious stranger who may or may not be an ally.
Loosely based on a game idea I first began working on in XP, Shipwrecked! is the first project I've ever brought to a level suitable for public release. This is the first chapter, and while I'd be very grateful for all feedack, I'm particularly curious to hear what people think I should focus on improving first when working on subseqeuent projects or revisiting this one (because I realize just about everything could be improved): better mapping, more custom art, a more unique battlesystem, etc.?
Download without RTP Download with VXACE RTP
Features
Screenshots
Discover the secrets behind your ill-fated voyage.
A game of poker.
Race against time to evade minotaurs in a multi-level labyrinth.
Interactive dialogue where your choices influence the plot, the composition of your party, and more.
Explore the island to find other survivors, as well as the resources you'll need for your own survival.
Credits
After a freak storm wrecks his ship, Andrew finds himself stranded on a mysterious island. He must use his wits and his survival skills to forage for food, craft items and armor, and defeat the island's monstrous inhabitants. Andrew's search for other survivors eventually reveals some surprising information about his ship's most recent voyage, as well as a suspicious stranger who may or may not be an ally.
Loosely based on a game idea I first began working on in XP, Shipwrecked! is the first project I've ever brought to a level suitable for public release. This is the first chapter, and while I'd be very grateful for all feedack, I'm particularly curious to hear what people think I should focus on improving first when working on subseqeuent projects or revisiting this one (because I realize just about everything could be improved): better mapping, more custom art, a more unique battlesystem, etc.?
Download without RTP Download with VXACE RTP
Features
- Sixty to ninety minutes of gameplay exploring themes of self-sufficiency, survival, and isolation.
- Front-view, turn-based battlesystem with a focus on strategy. You will often fight solo againt two, three, or even four enemies at once, which means you must reach deep into your bag of tricks to stay alive.
- A subclass system that gives you the flexibility to switch back and forth between a caster-type and a rogue-type, keeping the skills you learn along the way.
- Encounters that aren't visible on the map, but aren't random either. That means that once a map is clear, you can explore or backtrack without the hassle of new battles popping up.
- Several hidden mini-bosses who require even more careful strategizing to defeat.
- A simple crafting system that provides most in-game items. There are no treasure chests, so most armor and potions have to be crafted from raw materials found on the island.
- Multiple armor sets that give bonus skills if you craft and wear the entire set.
- Several different types of puzzles, including one that is integrated into a boss battle.
- Participatory dialogue where you decide how you'll interact with other characters. Your choices influence how they treat you, whether they remain in your party, how your character develops, and other important plot details.
- Out of combat skills that aid in exploring the island and finding hidden areas.

Discover the secrets behind your ill-fated voyage.

A game of poker.

Race against time to evade minotaurs in a multi-level labyrinth.

Interactive dialogue where your choices influence the plot, the composition of your party, and more.

Explore the island to find other survivors, as well as the resources you'll need for your own survival.
A few of of these maps/features were done a long time ago, and in a few cases I lost track of where a certain resource came from. I believe I've deleted any resource that I was unable to credit, but if you believe I missed any, please let me know and I will correct ASAP.
Enterbrain, across the board
Tiles
Pandamaru
Lunarea
Liberty
Grandmadeb (for pointing to so many great resources)
Ahref
Animation
Timmah/LexusX
wondertouch for Particle Illusion 3
Music
Quigon
Scythuz
Scripts
Galv
CSCA
Coelocanth
Yanfly
Hime
Battlers
Thalzon
Pictures
carbajosa
Enterbrain, across the board
Tiles
Pandamaru
Lunarea
Liberty
Grandmadeb (for pointing to so many great resources)
Ahref
Animation
Timmah/LexusX
wondertouch for Particle Illusion 3
Music
Quigon
Scythuz
Scripts
Galv
CSCA
Coelocanth
Yanfly
Hime
Battlers
Thalzon
Pictures
carbajosa