#==============================================================================
# ** Window_ShopSteal
#------------------------------------------------------------------------------
# This window displays a list of steal goods on the shop screen.
#==============================================================================
class Window_ShopSteal < Window_Selectable
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_reader :status_window # Status window
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(x, y, height, shop_goods)
super(x, y, window_width, height)
@shop_goods = shop_goods
@money = 0
refresh
select(0)
end
#--------------------------------------------------------------------------
# * Get Window Width
#--------------------------------------------------------------------------
def window_width
return 304
end
#--------------------------------------------------------------------------
# * Get Number of Items
#--------------------------------------------------------------------------
def item_max
@data ? @data.size : 1
end
#--------------------------------------------------------------------------
# * Get Item
#--------------------------------------------------------------------------
def item
@data[index]
end
#--------------------------------------------------------------------------
# * Set Party Gold
#--------------------------------------------------------------------------
def money=(money)
@money = money
refresh
end
#--------------------------------------------------------------------------
# * Get Price of Item
#--------------------------------------------------------------------------
def price(item)
@price[item]
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
make_item_list
create_contents
draw_all_items
end
#--------------------------------------------------------------------------
# * Create Item List
#--------------------------------------------------------------------------
def make_item_list
@data = []
@price = {}
@shop_goods.each do |goods|
case goods[0]
when 0; item = $data_items[goods[1]]
when 1; item = $data_weapons[goods[1]]
when 2; item = $data_armors[goods[1]]
end
if item
@data.push(item)
@price[item] = goods[2] == 0 ? item.price : goods[3]
end
end
end
#--------------------------------------------------------------------------
# * Draw Item
#--------------------------------------------------------------------------
def draw_item(index)
item = @data[index]
rect = item_rect(index)
draw_item_name(item, rect.x, rect.y)
rect.width -= 4
draw_text(rect, price(item), 2)
end
#--------------------------------------------------------------------------
# * Set Status Window
#--------------------------------------------------------------------------
def status_window=(status_window)
@status_window = status_window
call_update_help
end
#--------------------------------------------------------------------------
# * Update Help Text
#--------------------------------------------------------------------------
def update_help
@help_window.set_item(item) if @help_window
@status_window.item = item if @status_window
end
end