RPG Maker Forums

Good day.

I'm making what I believe is slow but steady progress on giving what I hope to be my first game some form of sensible shape. Having just reached the main city bloc, I caught myself wondering about something, namely the selection of items in shops. I do not have that many yet as far as weapons and armor go, but I had this question: what is your stance on stuff sold in shops? Do you have the shopkeep offer the entire stock right away, keeping enterprising players off stronger things with prices? Do you progressively expand the shop catalog? If so, what do you tie the progress to?

It's just a little thought niggling in my head, but I figured it could be discussed if nothing else. And it's a good first thread to make, I guess. c:

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,450
Members
137,820
Latest member
georg09byron
Top