Shop System

Discussion in 'Visual Novel Maker Support' started by RaynRayn, Jul 25, 2018.

  1. RaynRayn

    RaynRayn Kcalb Veteran

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    Er, sorry for the amount of questions I have... I'm just really new to VNM and there's not really a lot of tutorials on it yet.

    Is there a way to implement a system where the player can click on a button, it opens up the shop, and they can purchase items from there? I also want to make it so that certain items will boost the player's performance when going on dates with characters, like increasing their "affection point" rate or "seduction point" rate. Is this possible?

    Thanks in advance! <3
     
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  2. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    It's all possible but you have to code or "event" them all in. You can use hotspots (in the Manual, it should be covered). Currency would be a variable and so on. Affection and Seduction point would be the same.
     
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  3. RaynRayn

    RaynRayn Kcalb Veteran

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  4. FoxySeta

    FoxySeta Cleric, script kiddie and fudanshi Veteran

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    I'm not sure if this can be helpful, but as you probably will need to store what you buy somewhere (hence more variables), keep in mind that you may also need a bag menu or something. This has been proposed to the devs here.
     
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  5. RaynRayn

    RaynRayn Kcalb Veteran

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    @FoxySeta Thanks! And I totally forgot about needing an inventory system, heh.
     
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