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So I'm getting around to populating my weapon/armor shops w/ equipment but I'm having trouble keeping it minimalist. I was wondering how many choices of gear do you guys offer in your shop NPCs? Do u offer something for every slot? Do u offer stuff for every playstyle or build? And for any given equipment slot, how many sidegrades are offered through the shop NPCs, if any? I'm sure the answer is always going to be "it depends", but I'd still like to hear what you guys have done in your projects.
Right now, I've already created pretty much at least 1 of each weapon/armor type for every level bracket (i.e. every ~5 levels or so). I'm thinking I need to trim it down some, especially for early game shops.
Right now, I've already created pretty much at least 1 of each weapon/armor type for every level bracket (i.e. every ~5 levels or so). I'm thinking I need to trim it down some, especially for early game shops.