Shoplifting event?

gothicvoid

[GothicVoid]
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So i am a little curious as to how others would approach doing this, like....i know it would be variables (right?) but at the same time would it be just a singular event... or do you think the whole map? How would yall do it?

scenerio:
the player walks into an item shop. (sounds like a set up for a bad joke) Walks around... and the player goes to a table of stuff... hits action button and ....
either:
>a pop up [You snuck bread!]
OR
>the shopkeeper turns to player [HEY! THIEF! Get out of my store!!] and player gets thrown outside or into a cell for x amount of time.

so ok NOW... that is if the shopkeeper is in a fixed position... but WHAT IF... the shop keeper is on random.... and you have a greater chance if the shop keep is facing AWAY from the player?????
 

Tiamat-86

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parallel event or random move route: turns shopkeep

interaction event: set variable "Item ID" for item/weapon/armor being stolen
branch set variable "Ability Check" (checking shopkeep direction)
control variable "Ability Check" + item difficulty + shop difficulty
trigger steal common event

steal common event: random 1-20 variable "Random A"
control variable "Random A" + variable "Ability Check"
random 1-20 variable "Random B"
control variable "Random B" + variable "Slight of Hand"
if variable Random B > variable Random A
acquire item
if variable Random B < variable Random A
control switch "Busted"

make escape or die mechanics (but that would be whole other discussion)
 
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Milennin

"With a bang and a boom!"
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You roll a random variable, and then manipulate the score by adding or detracting points in accordance with the current position of the shopkeeper/player and other things that could contribute to the chance of success.
 

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