RMMV Shora Lighting Plugin (Real-time shadow with heavily optimized lighting) (MV/MZ)

(MV Version only) Do you think canvas fall-back for this plugin is neccesary?


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Shora

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is there a option that u do also shadows for the characters?
Like if i have a fireplace it throws a shadow for the char and events ?!

like:
View attachment 174359
Currently, the answer is no. Despite i can implement it, it could be hard to maintain a plugin with so many feature. Maybe in the future ;).
 

id0

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Currently, the answer is no. Despite i can implement it, it could be hard to maintain a plugin with so many feature. Maybe in the future ;).

I have to say that wall shadows are not very useful because a lot of people just use parallax, when there are no walls at all, because tilesets are not used. But character shadows make only one plugin: `` Exhydra Basic Shadows ''(something like this) and it works, but outdated and there are some conflicts. This situation makes me very sad.
 

Puffer

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I have to say that wall shadows are not very useful because a lot of people just use parallax, when there are no walls at all, because tilesets are not used. But character shadows make only one plugin: `` Exhydra Basic Shadows ''(something like this) and it works, but outdated and there are some conflicts. This situation makes me very sad.
I disagree heavily. I use mainly parallax for basically many years now but I still have to follow the rpg maker grid rule simply because RPG maker was designed with that thing in mind, use it differently and it breaks pretty much instantly. Not to mention how performance and file size heavy it is to use parallax on every map. Also the whole point of the plugin is to add dynamic lighting for basically the minimum amount of work. If you are going the parallax you might as well just draw the lighting by yourself lol.
If you want a character shadow plugin why don't you just hire someone to port the plugin or make it for you? It's really unfair how you call it not very useful just because "apple" isn't "orange".
 

id0

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I disagree heavily. I use mainly parallax for basically many years now but I still have to follow the rpg maker grid rule simply because RPG maker was designed with that thing in mind, use it differently and it breaks pretty much instantly. Not to mention how performance and file size heavy it is to use parallax on every map. Also the whole point of the plugin is to add dynamic lighting for basically the minimum amount of work. If you are going the parallax you might as well just draw the lighting by yourself lol.
If you want a character shadow plugin why don't you just hire someone to port the plugin or make it for you? It's really unfair how you call it not very useful just because "apple" isn't "orange".
You don't undersnad what you taking about. This I made in MV with QMap and OCRam lighning. Performace is great, and all I need it's not gtitchy shadows.
 

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Puffer

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You don't undersnad what you taking about. This I made in MV with QMap and OCRam lighning. Performace is great, and all I need it's not gtitchy shadows.
Well then why don't you just get someone to port those plugins for you lol? It's like you go to an orange shop and complain that they don't sell apple. Two things are designed to fit their own purpose and scenario so that they would get utilize the best. You are making yourself sound like such a choosing beggar. Just because it's not useful to you doesn't mean it's not useful to others.
 

id0

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Well then why don't you just get someone to port those plugins for you lol? It's like you go to an orange shop and complain that they don't sell apple. Two things are designed to fit their own purpose and scenario so that they would get utilize the best. You are making yourself sound like such a choosing beggar. Just because it's not useful to you doesn't mean it's not useful to others.
You already have KHAS shadows for your tilesets, there's another one, but for events shadows are only one and old. What the god damn apples. Don't talk nonsense.
 

Hyouryuu-Na

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I don't think there's any point in talking about this. Shora said they can't do character shadows at the moment. Why are you asking them to do it when they said they can't? Besides, there can be multiple plugins that do the same thing because there's always going to be people who will use either of the two. No plugin goes unused. This one is supposed to be faster and better than Khas lighting so I think it's justified that there's support for wall shadows. Not everyone uses parallax maps.
 

rafman2k

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This looks very promising . When it comes time for the GUI I recommend looking at what was done with the immersion project and LNM_LightingTool
Having different light types such as Ambient ,Torch ,Bonfire along with flickering and pulse options could work well.
 

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