Thank you everyone who responded. It was very helpful in completing this assignment for my research course. Below is more information about what I chose to do my project on, and some of the results found.
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Research Question: What is the relationship, if any, between a player's preferred playstyle and his or her attitude toward random encounters?
The variables are operationally defined as follows:
Preferred playstyle reflects a generic class or archtype which is (mostly) characterized by its stylistic approach to combat.
Fighter = succeeds through brute force, i.e. his parameters, equipment, and items allow him to survive enough incoming damage and put forth enough outgoing damage to succeed. Confronts the problem head-on.
Mage = succeeds through use and mastery of a variety of powerful spells, despite being fragile themselves. Also (usually) relies heavily on the optimal use of resources (mana, cooldowns) to succeed. Treats the problem as something to be solved through the proper use of knowledge and intelligence.
Rogue = succeeds through non-traditional means (stealing, lockpicking, traps, stealth, deceipt, bribery, assassination, etc.). Seeks to circumvent the problem by ignoring or going around the norms and limitations that would be typically assumed.
The purpose of this study is to see if there is a relationship between a player's preferred style and the like or dislike of random encounters. Would Fighters tend to be more receptive to them, since they seek to be confronted with problems (in this case, enemies) head on? Would Rogues tend to dislike them more than others, because of their disinclination for confronting problems head-on?
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RESULTS:
46 people were surveyed.
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9 (20%) chose Fighter.
16 (35%) chose Mage.
15 (32%) chose Rogue.
6 (13%) had no preference.
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ATTITUDE TOWARD RANDOM ENCOUNTERS:
36 (78%) responded they don't mind them *if* they're designed well.
9 (20%) responded that they typically dislike them.
1 (2%) responded that they typically like them.
0 (0%) responded that they always hate them.
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APPEAL OF DUNGEON TYPE
This question was to get another measure of a person's approach to a problem (in the form of a dungeon generally this time, instead of enemies specifically).
14 (30%) responded: have to survive against lots of really tough enemies.
5 (11%) responded: have to stealthily sneak past a series of enemies.
16 (35%) responded: have to solve a series of challenging puzzles.
11 (24%) responded: no preference
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I haven't yet fully analyzed the data, but a quick look through it shows there was NO correlation found for the research question. For example, of the 9 people who said that they typically dislike random encounters, 1 was Rogue, 2 were Fighter, 1 was No Preference, and 5 were Mage. Also, for preferred dungeon type, fighters responded in different ways...tough enemies, puzzles, stealth. I still have to look at things more closely, but so far no significant patterns have been found.
It should be said that of course there are some big limitations of this survey. Firstly, the sample size is small. Second, the sample size is potentially biased - this is a forum of jrpg game *designers*, which is a very specific type of player. Finally, the questions were put together rather quickly in the interest of time, and could probably be improved.
That's all for now!