Playing around with VX Ace, I discovered that the tile limit is 500x500. In my opinion it is more than enough, in a lot of cases, and maybe no sane developer would want to make maps that big. But then I thought of something. When I was thinking about big maps, I mostly thought about world maps. But maybe that's not the only use for them. Imagine I wanted a map with a massive building. A colossal structure, where the players would look like ants next to it. Could a big map be used to simbolize the size of buildings in relation to a player? Or could various separated maps be used to achieve this?