I was struggling for a while on how to make the 12 party members for one of my games all feel unique and important, but for some reason, I just can’t think of unique enough personalities and motivations for all of them. People have told me in the past to just get rid of them if I can’t give them unique enough characteristics, but I dont think I could bring myself to do that. And seeing as how I’m an antisocial millennial with Asperger’s syndrome, it makes it a lot harder for me to give each character they’re own identities outside of basic tropes. So then it suddenly dawned on me. Do they even need to all be main characters? I mean, some of the party members in the game are just sorta there because someone they know is in the party as well. For example, one character is the familiar of another character, one character idolizes another character and is under their training, and one character joins just kuz they’re cousin is there and just wants to help them with things. There’s also the fact that it feels like I have too many “goody two shoes” characters. One character feels like they’re a combination of 3 other characters. I was thinking of changing they’re personality to be a little more self centered and lazy, but that wouldn’t feel right and wouldn’t be fitting for they’re profession. I’ll quickly list off what I have so far in the character section. We got the scoundrel whose in it for himself but later becomes more friendly towards his group. The heroic boy who will do anything to defend his loved ones no matter the cost. The young summoner who is up tight and egotistical but is secretly jealous of everyone around her but eventually overcomes that and becomes more kind. The familiar of said summoner who looks up to her and is extremely loyal to her to the point where she will literally do anything she wishes. The aspiring young tomboyish warrior whose out to prove her worth as a fighter and wishes to become more powerful by any means. The young master who is trying to keep the legacy of her family alive by teaching the party all she knows with discipline and realism, she also acts almost like a mother to them. The next in line princess of a mysterious animal kingdom who is very friendly and energetic, but doesn’t feel like she’s ready to become a leader for her people yet. The young village girl who serves the goddess of peace and wants to see her friends safe, is friendly but a little shy (this is the one I was saying felt like a mix between 2 characters) joins because of an object that only she can use to seek out corruption and destroy it. The suave ladies man who in reality is just some wannabe and is very insicure, but will do anything to protect his younger sister from danger. The cold and calculating younger sister of mr suave who often keeps her brother in check and has these crystals that change her personality along with her moves (playful, nagging, kind, and psycho) The energetic young maid who is a relative to the hero boy who wants to be a maid for this rich dude but is practicing with the party, who single handedly is able to do all the chores for the party. And finally, the girl who was once used as a slave by a crime boss for her powers and was set free by the party, she’s very shy around people and feels like she’s to blame for what happened to her, but she eventually is able to overcome it a bit and join the party in battle to use her powers for good. Hopefully this is the right place to post stuff like this. I may have been on this site for a few years now, but I still haven’t gotten used to the rules of each category and what classified as worthy of its own post. But hopefully someone can help me out here. I’m still deep within the workings of the game and I probably won’t have it finished for a few more years. I also have a dew projects before hand as well, so there’s that too. Let me know if there’s anything I can do to make each character more individual and if it’s really necessary for all of them to be main characters.