Should future MV plug-ins be more mobile friendly?

The ability to deploy to mobile platform is a major, if not the major feature of RPG Maker MV. Is th

  • My games already deploy to mobile.

    Votes: 1 100.0%
  • It's awesome! Will definitely deploy to mobile in a future game.

    Votes: 0 0.0%
  • I think it's a good idea, but I don't know how to do it.

    Votes: 0 0.0%
  • It's nice to have, but not that important.

    Votes: 0 0.0%
  • This feature is not important to me at all.

    Votes: 0 0.0%
  • What? You can deploy to mobile with RPG Maker?

    Votes: 0 0.0%

  • Total voters
    1

watermark

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The ability to deploy to mobile platform is a major, if not the major feature of RPG Maker MV. Currently, many plug-ins have not been designed with mobile in mind. There are some who think this important and some who don't. I am curious what the community thinks. Please vote! Thanks!
 

Victor Sant

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It's up to the plugin developer's to decide this.


They are the ones making them afterall, and if they don't want/care to make their plugins moblie friendly there is not much that can be done. (other than simply not using that developer's plugins).
 

Kaliya

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Your poll answers aren't really...right for the questions. You shouldn't make a question targeted towards MV scripters, even saying so in the question itself and then have an answer "I'm not a scripter". You shouldn't have a question asking if people wan't to see more mobile plugins and then have a possible answer be "What you can deploy to mobile?". It will cause tons of answers to be all over the place, and if this poll is meant to gauge what the community wants in future plugins developed by people it won't do a very good job at doing that. My nit picking of your poll aside, allow me to chime into the actual topic.


(Please note, this is my opinion as a scripter for MV (well former scripter), not as a current developer on the engine itself)


I agree with Victor it is up to the individual scripters to decide how to make their plugins, not the community for the most part. this is the second time you've posted about this. As people already discussed in the previous topic most scripters post things that they created for their own use, or own game. It isn't their job to accommodate people when they do it out of the kindness of their heart, and for free. It seems to be, from my perspective that you are trying to push scripters towards making something they do not care for, that they do not want to make, for your own game(s). I may be wrong, i may be way off base with that assumption, but that is just what it seems to be like to me.
 
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Andar

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And there is another thing you're forgetting:


There are quite a few scripter around here who simply cannot make their scripts ready for mobile deployment, and nothing the community does or want will change that fact.


The ability to deploy to mobile not only needs the scripter knowledge to program that way (that might be learned if the scripter is willing to put in that time, which is a question in itself), it also needs the ability to test those scripts (for example, I don't even own a mobile that can play games, only an older simple mobile).


Not to mention the time needed to write the additional code to detect where it is deployed - as said before a lot of scripts are the side-product of someone making their own game, only very few scripters write targeted for the community.


So no matter what the result of this poll will be, it cannot change the fact that always a lot of the plugins will NOT be written for mobile deployment, simply because the writer can't do that.
 
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Victor Sant

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it also needs the ability to test those scripts (for example, I don't even own a mobile that can play games, only an older simple mobile).
This is my case, my mobile device (Windows Phone) isn't supported by MV. There is no way to develop plugins if I can't test them.
 

watermark

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It seems to be, from my perspective that you are trying to push scripters towards making something they do not care for, that they do not want to make,
Hence this poll. It will be hard data. We will find out whether people do care for this. Maybe you will be right and I will be wrong. Regardless, people will benefit from this data. I believe I made the poll pretty fair. And that line's a joke, I'm sorry it didn't go through.


I am an author myself. I love people telling me what they want. I mean I will probably ignore most of it :p , but I am fine with people asking me things. I understand that some authors do not want feedback. They can simply choose to ignore requests like mine. 


But I am really tired of having to explain myself. Let's just discuss this no further. 


@Andar @Victor Sant Yeah you guys are right. Devs are limited by what they have so it may not be possible even if they want to do it. Also as mentioned by Himeworks it does appear mobile support for MV is not as robust as I thought it to be.
 
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Ejronin

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I think your answers are a bit leading. You seem to focus on the mobile aspects of deployment. Frankly, mobile gaming isn't a "thing" like it had been and I attribute invasive ads and free-to-play (pay-to-win) titles flooding the market along with clones upon clones. Mobile games lack any real substance and most RPGs are time consuming which are counter-intuitive to the causal approach to mobile games. I get that in your opinion the mobile deployment is a fantastic thing and you'd like to gather hard data, but as someone who analyses data of variable scale for a profession, your poll here is too brief and leading to collect anything outside of what you want to hear.


To that point, I feel your poll is also directed at the wrong people. What about your players. Developers follow players unless it's not lucrative and then developers create a market (Activision is notorious for this). You can dump every resource you have into providing tools for mobile deployment, makie it as easy as possible - and even have a treasure trove of paying developers using your platform begging for it. If their audience isn't there, neither are they. I mean, ever hear of a band play at an empty stadium? 


That aside, question one is entirely mobile based, even when given an opportunity to steer away from mobile it prepends the answer while stating "universal plug-ins" is ambiguous. I read it to mean MV plugins for better lighting and shaders - but, it's tied to something I couldn't care less about and I have no option to explain my choice. Question 2 introduces the user may not know mobile deployment exists. Question three then interjects opportunity to discount all data by simply saying a majority of users who did not like or want more mobile development were not scripters and therefore given no weight to the point. In fact, since currently 63% of voters said they're not scripters, not only do you have no relevant data in context to your first two questions, but the entire point of asking deflated because you're not approaching your target audience or encouraging them to engage to make a valid point. 


Personally, I'm not a scripter of JS. I do VBA pretty well, but this is RMMV and not Excel / Access. I'd love to see RMMV focus more on the database side of the platform. Importing and Exporting databases via CSV would streamline the entire databasing aspect of development, as well as provide rich opportunity for simpler inclusion of external assets (i.e sidestep requirements for placing a file here for this, there for that, unless it's this and then it goes over there, etc.,). All of that would strengthen the core platform and allow users to give themselves and each other greater support. In addition, it reduces the learning curve coming in to or jumping over to RPGM while expanding the extensibility of the platorm. Does breaking into a mobile world make sense by comparison? No. Many to include myself don't care about features when there's functional improvement that can be of greater benefit to a larger base. 


There's nothing wrong with wanting to have a focus on mobile deployment but it's just not anything I see or hear people really apply a focus. Most are happy just to get to STEAM, but that's a dilute market too. 
 
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watermark

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I think this data will benefit Degica/Kadokawa as well. You guys will recall that before MV came out there was a huge demand for making RPG Maker games mobile compatible. Was this just chatter or do people really need it? Well, the RPG Maker team delivered and now the community can voice its response. 


I think I made the questions as comprehensive as possible. The logic of the 3 questions are as follows: 


1. Plug-ins aside, do people really need mobile deployment? Directed at the engine itself.


2. Do people want scripters to make mobile friendly plug-ins? This is asking market demand.


3. Regardless of demand, do scripters want to do this? If yes, which direction will you go in? If no, then is it because you don't want to or because the engine has technical issues that prevent you from doing it? Info on the supply side of things. 


Now according to the current data, which isn't much yet (8 votes now), mobile deployment is getting a lukewarm response and mobile plug-ins are not deemed that important. As more people vote we will get an even clearer picture.
 

watermark

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To that point, I feel your poll is also directed at the wrong people. What about your players.


Well, the RPG Maker community is unique in that its devs are also players. The problem with asking outside the community, say at a mobile game forum, is that no one will even know what I am talking about.


For players outside the RPG Maker community, they will not care for the technical aspect of things, but only on the end experience. So they will need a different set of questions and cannot answer these, which only those familiar with RPG Maker will know.
 

Ejronin

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ロリ先輩

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I think this data will benefit Degica/Kadokawa as well. You guys will recall that before MV came out there was a huge demand for making RPG Maker games mobile compatible. Was this just chatter or do people really need it? Well, the RPG Maker team delivered and now the community can voice its response. 


I think I made the questions as comprehensive as possible. The logic of the 3 questions are as follows: 


1. Plug-ins aside, do people really need mobile deployment? Directed at the engine itself.


2. Do people want scripters to make mobile friendly plug-ins? This is asking market demand.


3. Regardless of demand, do scripters want to do this? If yes, which direction will you go in? If no, then is it because you don't want to or because the engine has technical issues that prevent you from doing it? Info on the supply side of things. 


Now according to the current data, which isn't much yet (8 votes now), mobile deployment is getting a lukewarm response and mobile plug-ins are not deemed that important. As more people vote we will get an even clearer picture.
Disagreement. If you want to benefit the whole firm, you need to write a more concise survey- and you need to target the greater audience. Reality is, you're leaving out Kadokawa's core first-class market of Japanese users and hobbyists. That generally makes that data useless, except to Degica, which doesn't play nearly as core a role to RPG as Kadokawa does.


1. Honestly? No. RPGs are a small niche in mobile, especially as an indie. Why invest time and money into developing a 2D JRPG, only to sell it on mobile for around 2-5 dollars? You don't have the clout or history to drop the 15-20 dollar price bombs that Square Enix does, and you're need to invest 99 dollars (per year) and 25 dollars into publishing fees, not factoring the cut that the mobile app stores levy on you. It's simply not going to be worth it for most. A PC market is more lucrative and less investment heavy.


2. Will people pay for scripters to make mobile friendly plugins? There are a small set of scripters that actually create public free use code, without regards to market demand. Thus, market demand is a moot point. Market demand becomes more important if the scripters exist in the role to fulfill requests, or sell licenses. If a scripter is making and releasing plugins of his own volition, the market doesn't matter.


3. This is up to the scripters, to be honest. As a coder, I'll say this for sure- the desktop executable and desktop web browsers FAR OUTCLASS mobile web browsers. They're also easier to debug for. Mobile browsers are far weaker than their desktop brethren, which limits what you can do with your code if you want to stay performant. This is why you see the 'Mobile-first' movement, where web frameworks for frontend development come into play. You develop for mobile, and scale up for Desktop.
In the case of MV, if you're a developer that only has access to Windows, you might as well say, 'screw this' and disregard mobile, since you'll only be targeting an Android niche (remember, we can play web hosted games from a browser too), of which not all devices have access to a recent version of the browser webview- especially as, with no surprise, you can only deploy to and debug web on iOS from a Mac. 

I'm sure if you give a free Mac to every developer that is willing to create mobile first plugins, you'll see plenty of devs stepping up. Otherwise, you're asking them to invest at least 700USD (cheapest Mac Mini, no keyboard, no mouse, no monitor, and cheapest iPod Touch).
 
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