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- Nov 24, 2018
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Hi everyone.
So I have a dilemma, I have seen article somewhere recommending to first focus on completing the skeleton of your project. What I mean by it is to finish the game play, story, all quests, equipment, mechanics, basics maps etc. Then after get it tested and ask for feedback but only about the playability, flow, engagement, difficulty, story and mechanics. When that's done I should go back and focus on art and esthetics, so changing to new tiles, do parallax mapping, new sprites, adding my own art graphics, special effects, new plugins, ultimately redoing maps so they don't look generic and games is unique and special. My question is, shouldn't I be doing this from the beginning?
Please advice , I don't have much spare time and I'm not sure if I want to be redoing same maps 50.000 times. What are your technics?
So I have a dilemma, I have seen article somewhere recommending to first focus on completing the skeleton of your project. What I mean by it is to finish the game play, story, all quests, equipment, mechanics, basics maps etc. Then after get it tested and ask for feedback but only about the playability, flow, engagement, difficulty, story and mechanics. When that's done I should go back and focus on art and esthetics, so changing to new tiles, do parallax mapping, new sprites, adding my own art graphics, special effects, new plugins, ultimately redoing maps so they don't look generic and games is unique and special. My question is, shouldn't I be doing this from the beginning?
Please advice , I don't have much spare time and I'm not sure if I want to be redoing same maps 50.000 times. What are your technics?
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