So today I was squeezing my eyes really tight n' snug. I was trying to imagine what I battle system would look the best in my game. First I thought of a cool first person battle system that comes stock in vx ace. It certainly needs some work(maybe a yanfly script or two), but it's definitely not out of the picture. I could especially see this as an option if there is only one character instead of a party, and you are looking at the enemies through his/her eyes. Maybe throw a hand animation or the barrel of a gun come up before dealing an attack. Although attacking poster-like battlers certainly reminds me of a long day at the gun range. Second was the good old thoroughbred. The tried and true sideview battle system which would be a lot harder to implement, but would fill the screen in and that always has an aesthetic appeal to it. Showing your characters move, duck, die, cast, heal, and attack is just a little more satisfying than I care to admit. The third option to me was battle taking place on the world map. This is a ton of scripting and I'm scriptarded at the moment, so no chance there! The final thought was something I had never cared for and this is one of those moments when I need some opinions. NO BATTLES!?!?! We're talking full-on adventure mode! No battles at all and the most hardcore the game will get is the occasional,"Press A now or it's game over!" So how do you guys and gals feel about battle systems and what advice might you have for me?