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Okay, so context!
I've seen some game ideas that utilize a dating and romance system, and I'm wondering if that would be a good idea! Kinda like how in Miitopia, your party members being best buddies gives them new abilities. I was thinking that the characters say different stuff when on breaks, you can do combo moves when your relationship is high enough, and also... Perhaps, buffs having greater effects and duration if a buddy has fallen (Revive working more often, healing working more on the characters you're pals with)? Also... Should I include a jealousy system? And how do I make this a non-focal thing in my game? I kinda want it to be something your characters do on the side, and not the main "Hey! We need to do this!" part.
Thanks in advance!
I've seen some game ideas that utilize a dating and romance system, and I'm wondering if that would be a good idea! Kinda like how in Miitopia, your party members being best buddies gives them new abilities. I was thinking that the characters say different stuff when on breaks, you can do combo moves when your relationship is high enough, and also... Perhaps, buffs having greater effects and duration if a buddy has fallen (Revive working more often, healing working more on the characters you're pals with)? Also... Should I include a jealousy system? And how do I make this a non-focal thing in my game? I kinda want it to be something your characters do on the side, and not the main "Hey! We need to do this!" part.
Thanks in advance!