I originally planned to have visible encounters via randomly moving monster sprites. As I've been putting monster events in maps, I'm questioning this choice, because I don't want players to be able to skip through maps without fighting at least a few battles. I also want the world to look and feel immersive.
So in each map so far, I've placed a good amount of monster events--they move randomly, and at a speed that is faster than player-walking but slower than player-running. This makes it so that players can mostly avoid encounters, but it's pretty hard to make it from one region to another without accidentally bumping into a couple of encounters.
This is all good I guess, except I wonder if this style of encounters is just creating as much (or more) stress as random encounters would.
If I switched to random encounters, I could:
-still make the player have to fight at least a few battles before reaching the next area
-still have the world feel immersive since monsters aren't seen but still implied/understood to be there
-be careful to not make the rate too high
-disable them during puzzles or after completing a dungeon
-possibly give skills ("stealth") or items ("invisibility scroll") that lower or disable random encounters
What do people think? It's just a shame that I managed to find/create sprites for all the different monsters I was going to use (they'd still be useful for bosses and mini-bosses I guess).
So in each map so far, I've placed a good amount of monster events--they move randomly, and at a speed that is faster than player-walking but slower than player-running. This makes it so that players can mostly avoid encounters, but it's pretty hard to make it from one region to another without accidentally bumping into a couple of encounters.
This is all good I guess, except I wonder if this style of encounters is just creating as much (or more) stress as random encounters would.
If I switched to random encounters, I could:
-still make the player have to fight at least a few battles before reaching the next area
-still have the world feel immersive since monsters aren't seen but still implied/understood to be there
-be careful to not make the rate too high
-disable them during puzzles or after completing a dungeon
-possibly give skills ("stealth") or items ("invisibility scroll") that lower or disable random encounters
What do people think? It's just a shame that I managed to find/create sprites for all the different monsters I was going to use (they'd still be useful for bosses and mini-bosses I guess).



