So in my game I have something very similar to a crafting system called fusing. I was thinking about limiting the inventory so that players can't cheese through bosses by spamming revives and potions. but since my game uses Yanfly Item synthesis I'm stuck having to make specific items stack. I tried fixing this by making stacks have a max of 20/30 and by having a max item limit of 100, but i still feel like it's too much, but i'm afraid to lower the limit and making the game hard. does anyone know a rule of thumb when it comes to balancing something like this?