Should I use big textures to make tiles?

Discussion in 'Resource Support' started by callmedan, Dec 16, 2017.

  1. callmedan

    callmedan Friendly Stranger Veteran

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    I bought a texture pack and those textures' size is 1024x1024. I tried to used them to edit a wall tile but it doesn't work right.
    I also tried to reduce the size but they got blurry.
    So my question is should I use those big textures? And if I could use them, do you have any tips to handle that size?
    Thanks! :kaohi:
     
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  2. Andar

    Andar Veteran Veteran

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    2D works different from 3D, and large textures don't help at all.
    Tiles have a size of either 32*32 or 48*48 pixel depending on the maker.
    A lot of artists sometimes work with a multiple of 2x or 4x that size to better get Details, but even then they need to keep the target size in mind because there will be quality loss on shrinking.
    But even that is a tenth of the size you're talking about if you have each single texture at 1024.
    Textures of that size are completely useless if you try to shrink them to 48*48 or lower.
     
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  3. Kes

    Kes Global Moderators Global Mod

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    The only use I've ever found for such big textures is to provide the ground for custom battlebacks. I'm pretty good at editing but have never managed to make them look remotely decent as tiles.
     
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  4. callmedan

    callmedan Friendly Stranger Veteran

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    Thank you!
     
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