Shouldn't experience rate increase experience?

CWells

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I have a special armor that is meant to increase experience gained but even at 400 percent I see no increase.

I think it is conflicting with an enemy levels/doppleganger scripts that I have from Yanfly. In it, you can set the experience rate to grow as you face enemies of higher levels. This is the only set of scripts I know of that deal with that sort of thing for this particular game.
 

??????

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You can always try THIS if you dislike the way exp is handled in game.
 

??????

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Lol yea... It makes the default exp handling system weep in shame...
 

CWells

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Okay, I think I see the issue here. Even though I have armor with 400% increase in experience, what happens is that upon defeating an enemy, it will still show the standard amount of experience gained on defeating an enemy. But when I opened up my status window and checked it in a new project, it shows the 400% increase. It's a um...graphical thing? Or should I call it a text error since it is just not the right text being displayed. Whatever, I think it actually does work and there is no error other than the system not properly communicating one of its own features. It has an SP for EXP rate but it wont tell you about it.
 

Engr. Adiktuzmiko

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The after battle shows only the base exp I think since EXP Rate is per actor while the exp text is for the whole party.
 
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Tsukihime

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Yes, they never included exr in the battle result message.
 
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??????

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Lol, thats rather unfortunate...
 

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