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- May 18, 2014
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I'm having a problem with this command in RPGMaker VX Ace. I'm trying to accomplish my own battlesystem with clever event usage and animations. Now, sometimes I will need to show an animation on an event that already has an animation showing. Instead of showing the new animation, it just skips over it completely. I found this out with a simple test event that goes as follows:
@>Show Animation: This event, [Animation A]
@>Wait: 50 frames
@>Show Animation: This event, [Animation B]
Now, Animation A is more than 50 frames in length, so I was hoping when Animation B was set to play, it would just overwrite the first. However, it doesn't do anything. I have some experience with RPG Maker VX, and showing animations on the same event would overwrite the last one, but that doesn't seem to be the case here. I've looked all over but I can't find a fix. Any advice would be greatly appreciated. Thank you.
@>Show Animation: This event, [Animation A]
@>Wait: 50 frames
@>Show Animation: This event, [Animation B]
Now, Animation A is more than 50 frames in length, so I was hoping when Animation B was set to play, it would just overwrite the first. However, it doesn't do anything. I have some experience with RPG Maker VX, and showing animations on the same event would overwrite the last one, but that doesn't seem to be the case here. I've looked all over but I can't find a fix. Any advice would be greatly appreciated. Thank you.

