The additive mode of Show Picture and the Screen Tint mode seem to be working incorrectly in WebGL in both nwjs (as exported by RPG Maker) and a regular desktop browser (same problem in both Google Chrome and Firefox!). They are applied much weaker when using the WebGL backend, so that the end result looks notably different and much less colourful. This is how it looks like in Canvas mode (night screen tint + light effect on the window of the cabin) Now look how with WebGL, the screen tint is much more washed out/less blue, and the light effect on the window (achieved with an additive picture overlay) is barely visible anymore: Because especially the barely visible additive blending can affect atmosphere in games with heavy lighting effects a lot, it would be nice if there was a way to fix this. Sadly, canvas mode is really slow or otherwise I would just simply force WebGL off to avoid this. Does anyone have an idea whether this is an RPG Maker bug or whether it is a pixi.js issue, and what can be done about it?