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Hey everybody!


I'm now implementing a 'Reaction Command' system in my game,  I'd like to create a button mashing event to release an actor from a trap etc. in battle.


Now I'm wondering,  how can we store actor the sprite's X value and Y value in a variable? I'd like to show a 'Press A' Button on the trapped actor, so maybe if I can grab the actor sprite's X value and Y value based on the Actor ID, it would be  possible to do this.


I'm using Yanfly Battle Engine to show the Actor's Sprite (I'm sure this info is gonna be  useful).


Thanks in advance!

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