Show TP bar if actor has X skill

S.Court

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Hello, I'd like a script to make the TP bar is displayed once the actor has certain skill learned, it's a different skill for certain actor, using a notetag is possible

And you might ask why not making a skill which cost TP to display the TP bar... Well, I made a skill with no TP cost, but I make it requires this one needs 100 TP to be activated, I did that using Yanfly's skill cost manager script as you can see in this screenshot



Obviously, when the actor learns it the TP bar won't be displayed so... That, a script lets me to display TP bar if the actor has learned X skill

Well, thanks a lot for your attention :)
 
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Kes

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Could you perhaps show a screen shot of your skill in the data base because your description is a bit confusing.  You say that it has no TP cost, but then you say it needs 100TP, and I can't quite see how both can be true.
 

S.Court

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Could you perhaps show a screen shot of your skill in the data base because your description is a bit confusing.  You say that it has no TP cost, but then you say it needs 100TP, and I can't quite see how both can be true.
Of course ^^

I'm using Yanfly skill cost manager, and I used the custom cost requeriment to make the skill needs 100 TP to be used, but it doesn't cost any TP, as you can see in this screenshot

 

Kes

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Okay, it would have been really helpful if you'd mentioned in your original post that you were using this script, because anything that anyone might suggest will have to be compatible with it.  You will need to post a link to it.
 

S.Court

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Okay, it would have been really helpful if you'd mentioned in your original post that you were using this script, because anything that anyone might suggest will have to be compatible with it.  You will need to post a link to it.
Fixed... But I think there won't be compatibilty issues between those two, I THINK the script I'm requesting and Skill cost manager script managed diferent areas... Hopefully
 

Maliki79

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Why don't you make it cost the 100 TP and then restore the TP with the action.

( a.tp = 100 in the damage formula)

NVM I see what the issue is.

Disregard my post.

EDIT:  Are you using Yanfly's Battle Engine by chance?
 
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S.Court

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Why don't you make it cost the 100 TP and then restore the TP with the action.

( a.tp = 100 in the damage formula)

NVM I see what the issue is.

Disregard my post.

EDIT:  Are you using Yanfly's Battle Engine by chance?
Yes, I'm using it, sorry by not telling it before
 

Maliki79

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No problem.  Now, I know you said you want to shot tp with one skill.

I don't know how to do that, but I can edit the battle engine to make tp (and mp) visible at all times in battle.

Would you be fine with that solution?
 

S.Court

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No problem.  Now, I know you said you want to shot tp with one skill.

I don't know how to do that, but I can edit the battle engine to make tp (and mp) visible at all times in battle.

Would you be fine with that solution?
Mmm I actually did that already, and I wasn't convinced with this solution, thanks anyways by offering your help
 

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