- Joined
- May 2, 2018
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- English
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- RMMV
I've noticed that the "damage" or "crisis" animation for enemies only changes at the end of a turn when using front-view battles, while it changes immediately for side-view battles once the enemy has taken enough damage.
Is there some setting or anything I can do to make the animation change right away while using front-view battles? If not, is there some other plugin that would allow both "getting hit" images and "weak" poses for front view battles?
We're only using the 3 static images (normal, weak, getting hit) and copying them for each of the 3 animation frames, if that information is useful in any way.
Thank you!
Is there some setting or anything I can do to make the animation change right away while using front-view battles? If not, is there some other plugin that would allow both "getting hit" images and "weak" poses for front view battles?
We're only using the 3 static images (normal, weak, getting hit) and copying them for each of the 3 animation frames, if that information is useful in any way.
Thank you!

