Showing a picture after Fadeout Screen

alphawiz

Veteran
Veteran
Joined
Feb 8, 2017
Messages
71
Reaction score
11
First Language
English
Primarily Uses
RMMV
I've played games where after the screen fades out (presumably by using Fadeout Screen in the event) a picture is displayed, or sometimes an animation.

Whenever I try to do it, the only thing I get is the Show Text, and a black screen. What's the trick to it? Is there some mod or trick being used that I don't know about to accomplish this. I'd like to have the screen black out during certain encounter instead of having to just show the image with the map still showing in the background.

What am I doing wrong?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,838
Reaction score
7,897
First Language
German
Primarily Uses
RMMV
without seeing what you do it is difficult to answer that question.
but usually the fadeout is just for the transition, the sequence is usually fade-out, show picture, fadein to allow the player to see the picture, with the picture hiding everything he is not supposed to see.
 

alphawiz

Veteran
Veteran
Joined
Feb 8, 2017
Messages
71
Reaction score
11
First Language
English
Primarily Uses
RMMV
So @Andar what you're saying is that the fade in needs to happen before the picture can be seen...so I probably need to redo the picture to have an all encompassing black background so as to hide the map or somehow have a second "background picture" so that the smaller one can slide into place on top of it.

I was hoping for something a bit more elegant, but thanks.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,838
Reaction score
7,897
First Language
German
Primarily Uses
RMMV
yes, that is one way to do things.

there are other ways, but the problem is that each way only fits to a specific effect and you can't mix them - not with event commands only. And programming a plugin to create additional effect commands has other drawbacks as well.

a more detailed description of what you want to achieve might allow us to point to one of those alternatives, but that is not guaranteed as every alternative has its own restrictions.
 

Kuro DCupu

Trust me, I'm a veteran RMer
Veteran
Joined
Jul 6, 2014
Messages
480
Reaction score
1,470
First Language
Indonesia
Primarily Uses
RMMV
Fadeout Screen cover both map and pictures.
Use Tint Screen instead.
Set it to pitch black.
It only cover map, so pictures still appear above it.
1606492739553.png
 
Last edited:

alphawiz

Veteran
Veteran
Joined
Feb 8, 2017
Messages
71
Reaction score
11
First Language
English
Primarily Uses
RMMV
@Kuro DCupu Tint Screen might work! Don't know why I didn't think of that. Thank you!
 

Latest Threads

Latest Posts

Latest Profile Posts


When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

Forum statistics

Threads
107,824
Messages
1,032,449
Members
139,975
Latest member
Lucimountfort
Top