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- Sep 3, 2014
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What I'd like to do in my game is have different "traits" get associated with the character over time. So, for example, they may reach level 5 and get the trait "Novice". They may kill a tiger and get the trait "Tiger Killer". You get the idea.
The trouble I'm having is figuring out how to display this potentially long list of traits in the menu somewhere. I want them to be able to go into the menu, and move the cursor over different traits and get some text associated with it, but I don't want it to, say, show up in the skills list (and the list would be too long to just include in the status screen somehow).
Can anyone suggest a good way to do this?
The trouble I'm having is figuring out how to display this potentially long list of traits in the menu somewhere. I want them to be able to go into the menu, and move the cursor over different traits and get some text associated with it, but I don't want it to, say, show up in the skills list (and the list would be too long to just include in the status screen somehow).
Can anyone suggest a good way to do this?


