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- Jun 2, 2019
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Hey all, hoping to get some closure on this vexing old problem.
We all know that in RPG Maker 2000, the front-view battle system means you only see the battle animations for attacks that target the enemy, regardless of the source. But is there a way to cheat this with self-targeting spells the party might cast? I've tried having an attack be a Switch, which handles the problem of playing the animation of choice, but the in-battle Event commands aren't robust enough to let you choose who you're targeting with a healing spell, for instance.
Just curious if anyone's got a solution for this - and by the way, even if it's the type of thing that involves including a page or more of Event commands on each individual battle composition, I'm prepared to do that!
We all know that in RPG Maker 2000, the front-view battle system means you only see the battle animations for attacks that target the enemy, regardless of the source. But is there a way to cheat this with self-targeting spells the party might cast? I've tried having an attack be a Switch, which handles the problem of playing the animation of choice, but the in-battle Event commands aren't robust enough to let you choose who you're targeting with a healing spell, for instance.
Just curious if anyone's got a solution for this - and by the way, even if it's the type of thing that involves including a page or more of Event commands on each individual battle composition, I'm prepared to do that!


