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Hello Forum.

EDIT: HERE IS A QUICK JUMP LINK TO THE COMPLETED SCRIPT,  AS SO KINDLY CREATED BY MITHRAN! For anyone who wants to use it too!

Post 24 in this thread.

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In my current project, I am using the Ex-Params heavily to make different weapons and armor seem more 'unique' than just having the Def and Atk values.

However, when you add such Ex-params like Hit, Evade and the like to an equip-able, the player has no idea these are being changed when they equip or unequip it. I am using Yanfly Engine Ace - Ace Status Menu v1.02 which DOES show these stats when you go to the stats screen. But I would love to show them on the Equip screen so they can tell whats changing on the fly.

What I have so far (and example)



As you can see from this screenshot, I have figured out how to re-size the EquipStatus window, and the EquipItem window myself using the script editor to make room for the new stats.

However, The default script that is currently there to generate the stats does an auto-gen for each line using param_id to create them. I can't figure out how to make it generate the ex-params as well. Will I have to remove the auto-generating default params and put them in manually one by one and then add the xparams after with the same one by one method?

And yes, I would like to use the "temp_player" function that the other stats use to show the changes that will be happening.   (Hit 80% -> 85%)

I perused the forum and the master script list in search of something like this, but strangely all I could find were complete remakes/remodels of the equip screen (none of which added these stats) or people asking to remove some stats... not add some.

Any help, scripts or suggestions are appreciated.

Thanks ahead of time.

Blue001

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