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Hello, I'm trying to use Hime's Actor Battle Commands http://himeworks.com/2015/12/actor-battle-commands/


to make it show a new skill type (something like a list of High Damage skills) when an Actor's TP is at their max of 100, if it is below that number this entire skill option will not show.


My actor's TP is recorded in a variable with $gameActors.actor(2).tp


I managed to get it to work halfway. My current set up does hide the option when it's below 100 and show it when it is at 100. But this only happens when the battle starts, I had to exit the battle and start it again for it do show.


My problem right now is that this doesn't update through out the battle even if the actor has reached 100 in the middle of the fight, I'm not sure if this is doable?


I am also using Yanfly's battle core, Mog hunter's battle hud and commands. I have turned them all off and tested, but I got the same result so it's not these plugin's fault.





I apologize if this is a newbie question, I never evented for in-battle events before so I might have overlooked on something obvious in this window. ^^a;;;


I really don't even know how to make the event shown in the Plugin's hidden command video, where the it plays out as (Character dialog> show new command> Player action> repeat ), so if someone can explain that to me too that would be great! I think I might understand how to work this more if I did. Thank you for looking at this!

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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