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I apologize in advance if this has already been answered (I searched through the existing topics and couldn't find anything on the matter), since I imagine someone has probably asked it by now.
I am using MP Bars, Numbers, and (separately) Max Numbers in my custom battle HUD, which are working well. But only some of my actors actually use MP. For the bars this is not a problem since the MP Bar appears completely blank when the actor has 0/0 MP, but the MP and Max MP numbers still show up, and I think it will be confusing to the player (who might assume there's a way to build MP on the character), in addition to looking awkward in my particular setup.
How can I disable the display of these numbers for characters with 0 Max MP (or for a predefined set of actors)? If it's not possible with any standard config, then would I be able to do it by modifying the refresh or refresh_type0 methods in class SpriteHUD_Numbers?
I am using MP Bars, Numbers, and (separately) Max Numbers in my custom battle HUD, which are working well. But only some of my actors actually use MP. For the bars this is not a problem since the MP Bar appears completely blank when the actor has 0/0 MP, but the MP and Max MP numbers still show up, and I think it will be confusing to the player (who might assume there's a way to build MP on the character), in addition to looking awkward in my particular setup.
How can I disable the display of these numbers for characters with 0 Max MP (or for a predefined set of actors)? If it's not possible with any standard config, then would I be able to do it by modifying the refresh or refresh_type0 methods in class SpriteHUD_Numbers?
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