Had a lot of trouble deciding where to post this, so if I'm in the wrong spot, apologies! While this has direct implications for my game, it is more of a broad question.
To those with The Mapping (Or other Artistic) Skills...
How would you show perspective on a map with very tall buildings and sky bridges (without parallax)
For example, imagine these stairs are supposed to represent having gone up a fairly high distance:
How do you properly convey the height on a 2-D interface?
Thanks in advance!
To those with The Mapping (Or other Artistic) Skills...
How would you show perspective on a map with very tall buildings and sky bridges (without parallax)
For example, imagine these stairs are supposed to represent having gone up a fairly high distance:
How do you properly convey the height on a 2-D interface?
Thanks in advance!



