Showing tab's description in menu

Luth

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Hello,

Is there a way to add the tab's description when the cursor is over it ?

For example, my cursor is over the "Item" tab in the main menu, so there would be a text with something such as "View and use items" written somewhere. Is it even possible ?

Thanks for replying.
 

Luth

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Well yes, to have this kind of result : (look at the top of the picture, the "Help" window)

It's easy when it's about items and equipment since I just have to write the description in the database, but it's beyond my knowledge when it deals with the tabs, since I don't know where I should write it.

Thanks for replying.
 

Archeia

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It would be in the script editor. You have to use the Lunatic Options.
 
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Luth

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It would be in the script editor. You have to use the Lunatic Options.
 Thanks ; are you referring to "Lunatic Config main menu" and precisely this : 

# To Display Text: # [Text/"Text", [X, Y], [Width, Align], [FONT R, G, B(, A)], # [FontName, FontSize, FontBold, FontItalic], [OUTLINE R, G, B(, A)]],Though where should I put this code ? my menu looks like this :
Code:
module MenuLuna  module MainMenu        def self.user_command_text(index, contents, item_rect, enable, select)      if select == false        case index        when 0; color = "$bitmap[Menus, Items_Inactive]"        when 1; color = "$bitmap[Menus, Equipment_Inactive]"        when 2; color = "$bitmap[Menus, Skills_Inactive]"        when 3; color = "$bitmap[Menus, Status_Inactive]"        when 4; color = "$bitmap[Menus, Formation_Inactive]"        when 5; color = "$bitmap[Menus, Quests_Inactive]"        when 6; color = "$bitmap[Menus, Save_Inactive]"                 end      else        case index        when 0; color = "$bitmap[Menus, Items_Active]"        when 1; color = "$bitmap[Menus, Equipment_Active]"        when 2; color = "$bitmap[Menus, Skills_Active]"        when 3; color = "$bitmap[Menus, Status_Active]"        when 4; color = "$bitmap[Menus, Formation_Active]"        when 5; color = "$bitmap[Menus, Quests_Active]"        when 6; color = "$bitmap[Menus, Save_Active]"               end      end                x = 0      y = item_rect.y            result = [        [color, [x, y], 255, [0, 0, "bw", "bh"]],      ]      result    end        def self.user_status_text(index, actor, contents, item_rect, enable, select, formation)    end        #  Text for Gold Window    def self.user_gold_text(contents)      result = []      gold = $game_party.gold      i = 0      c = $game_party.gold.to_s.size      if gold == 0        x = 62        y = 22        result.push(["$bitmap[System, Numbers_Small]", [x, y], 255, [0 * 20, 0, 20, 20]])      end      while gold > 0        x = (c - i - 1) * 15 + 62        y = 22        num = gold % 10        result.push(["$bitmap[System, Numbers_Small]", [x, y], 255, [num * 20, 0, 20, 20]])        gold = gold / 10        i += 1      end     #--- Location ---      x = 250      y = 21      filename = $game_map.map_id      result.push(["$bitmap[Menus, #{filename}]", [x, y], 255, [0, 0, "bw", "bh"]])      #---       result    end    endend
I thought I had to put it between every "when x" but it seems i'm wrong.

Also, there is no Window_Description in Configuration Main Menu nor in Lunatic Config Main Menu.

Sorry to bother you, thanks for replying.
 

Luth

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