Showing various animations on an enemy...

AsuranFish

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I was wondering if there is a way to show various animations on an enemy in randomish intervals.

To give an example, I made a few animations of small explosions, sparks, and smoke.

What I would like is for these animations to be gradually start playing on certain mechanical enemies as their HP get lower. Maybe at 50% health, some sparks occasionally shoot from the enemy, but by the time it’s down to 5%, sparks are flying everywhere, the enemy is smoking, with certain components seemingly going haywire.

I’ve found a Yanfly plugin that allows one animation to play on the enemy using a visual state, but it seems to be limited to one animation.
 

Tiamat-86

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make 2 animations that just layer the animation on the 2nd state instead of 1 animation per state. as HP gets lower use 2nd > 3rd state
 

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