I was wondering if there is a way to show various animations on an enemy in randomish intervals. To give an example, I made a few animations of small explosions, sparks, and smoke. What I would like is for these animations to be gradually start playing on certain mechanical enemies as their HP get lower. Maybe at 50% health, some sparks occasionally shoot from the enemy, but by the time it’s down to 5%, sparks are flying everywhere, the enemy is smoking, with certain components seemingly going haywire. I’ve found a Yanfly plugin that allows one animation to play on the enemy using a visual state, but it seems to be limited to one animation.