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- Nov 21, 2015
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Some games, like Undertale, give all of their exposition by telling the player directly what is going on and how they are supposed to feel. Other games, like Darksouls, give all of their exposition through dialogue, events, and scenery, allowing players to figure out what is really going on for themselves.
Basically, telling is like this:
And showing is like this:
http://piermanwalter.deviantart.com/art/Everyman-RPG-Character-Concept-Art-1-575360830
I like the Darksouls method better, since it allows different players to have different ideas. On the other hand, this method takes a huge amount of effort and talent to get right, and it is a lot easier to write a lot of interesting descriptions than to animate a thousand different sprites of the main character getting up and lying down. Also, the Darksouls method either works well, or fails horribly, there is very little middle ground. For example, dating sims often rely on subtle body language and facial expressions to tell stories, but if whenever a girl looks at you with affection and utter trust, she is always drawn like this:

, with no other clues as to determine how she feels, then the game is literally unplayable.
Do you have any personal preferences as to which one is better? What do you do for your own games?
Basically, telling is like this:
The man in the purple raincoat notices you and stands up. He is a full yard taller than you initially thought when first seeing him. You are shocked when you realize his eyebrows are actually rows of smaller eyes. He walks towards you and waves, a big smile on his face. His mouth begins to tear open at the corners, but bandages prevent his whole jaw from tearing off.
And showing is like this:
http://piermanwalter.deviantart.com/art/Everyman-RPG-Character-Concept-Art-1-575360830
I like the Darksouls method better, since it allows different players to have different ideas. On the other hand, this method takes a huge amount of effort and talent to get right, and it is a lot easier to write a lot of interesting descriptions than to animate a thousand different sprites of the main character getting up and lying down. Also, the Darksouls method either works well, or fails horribly, there is very little middle ground. For example, dating sims often rely on subtle body language and facial expressions to tell stories, but if whenever a girl looks at you with affection and utter trust, she is always drawn like this:

, with no other clues as to determine how she feels, then the game is literally unplayable.
Do you have any personal preferences as to which one is better? What do you do for your own games?

